Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Wizard Feats
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Blue" data-source="post: 7529440" data-attributes="member: 20564"><p>Couple of thoughts. First I echo other's concerns about this on multi-target spells.</p><p></p><p>Second, Paralysis is really strong because of the auto-crits. The spells that grant it like Hold Person grant a save every turn.</p><p></p><p>Third, I'm a bit leery of stepping on sorcerers toes. Their niche is that they can adjust spells - this gives out that concept to anyone.</p><p></p><p>Fourth, we already have a mechanism for granting power to spells - using higher level slots. That would also help keep things in line with expected power levels.</p><p></p><p>Fifth, I would restrict this to spells 1st level or higher (not needed with point #4, only with how it is now). Because otherwise being able to dothis at high levels with cantrips gets ugly.</p><p></p><p>Sixth, I think you are undervaluing the potency of some of those conditions. There are whole spells geared to giving those out, and being able to do it while still having (reduced) damage and other effects is very potent.</p><p></p><p>Seventh <em>and most important</em>, the ongoing conditions need to put the Concentration modifier on the spell, otherwise it breaks the whole 5e debuff paradigm. </p><p></p><p>Okay, that was more thoughts then I thought I had when I started writing them. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>EDIT: Eighth, this system also allows a lot more flexibility in picking spells that target weak saves for the appropriate foe. Perhaps each effect has a separate, static save. (Blind vs. CON, Paralyze vs. WIS, etc.)</p></blockquote><p></p>
[QUOTE="Blue, post: 7529440, member: 20564"] Couple of thoughts. First I echo other's concerns about this on multi-target spells. Second, Paralysis is really strong because of the auto-crits. The spells that grant it like Hold Person grant a save every turn. Third, I'm a bit leery of stepping on sorcerers toes. Their niche is that they can adjust spells - this gives out that concept to anyone. Fourth, we already have a mechanism for granting power to spells - using higher level slots. That would also help keep things in line with expected power levels. Fifth, I would restrict this to spells 1st level or higher (not needed with point #4, only with how it is now). Because otherwise being able to dothis at high levels with cantrips gets ugly. Sixth, I think you are undervaluing the potency of some of those conditions. There are whole spells geared to giving those out, and being able to do it while still having (reduced) damage and other effects is very potent. Seventh [I]and most important[/I], the ongoing conditions need to put the Concentration modifier on the spell, otherwise it breaks the whole 5e debuff paradigm. Okay, that was more thoughts then I thought I had when I started writing them. :) EDIT: Eighth, this system also allows a lot more flexibility in picking spells that target weak saves for the appropriate foe. Perhaps each effect has a separate, static save. (Blind vs. CON, Paralyze vs. WIS, etc.) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Wizard Feats
Top