Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Wizard Feats
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="TallIan" data-source="post: 7529917" data-attributes="member: 6853819"><p>Personally I think that the feat put forward by the OP offers way too much flexibility to an already very flexible group of classes. 5e's prepared/known spell mechanic really offers caster the opportunity to be prepared for any situation.</p><p></p><p>If I were to offer feats that were specific to casters I would try to emulate the feats offered to martial characters, along the lines suggested by 5ekyu in post 5.</p><p></p><p>Things I would also think are more interesting.</p><p></p><p><strong>Extra Spell slots</strong> this closely emulates Magic Initiate, which offers cantrips and one spell slot. So I would offer 2 level 1 spell slots. I think this would balance against MI by not having the cantrips and being from your own spell casting list. You could possibly allow this feat to be taken a second time to get one level 2 spell slot. Overall I think this is a REALLY powerful feat though, possibly unbalanced (looking at you variant human), so should probably be gated to level 5.</p><p></p><p><strong>Extra Spells Prepared/known</strong> Much like Krachek's Expanded Mind idea. I think this could be a really good feat for classes with limited spells known but is reigned in by limited spell slots - you still can't cast any more spells.</p><p></p><p><strong>Boost Spell Save DC</strong> Much like Krachek's Magic Sharpness idea. This could be a little OP but is kind of in line with the archery fighting style (+2 to hit) but more powerful than an ASI (+1 to save DC) since it almost gives you two ASI at once less the other benefits of your casting stat (like better saves for you).</p><p></p><p><strong>Trade probable success for stronger effect</strong> something along the lines of -5/+10 offered by GWM and SS. A little harder to do for spells because of the varied effects, but you could do something along the lines of -2 save DC to upcast the spell with a lower spell slot. eg cast fireball with 9d6 damage from a 3rd level slot, but the targets all get a lower save DC. -2 seems a little low but -5 seems a little high and I'm always reluctant to have different modifiers to a d20 roll in 5e</p></blockquote><p></p>
[QUOTE="TallIan, post: 7529917, member: 6853819"] Personally I think that the feat put forward by the OP offers way too much flexibility to an already very flexible group of classes. 5e's prepared/known spell mechanic really offers caster the opportunity to be prepared for any situation. If I were to offer feats that were specific to casters I would try to emulate the feats offered to martial characters, along the lines suggested by 5ekyu in post 5. Things I would also think are more interesting. [B]Extra Spell slots[/B] this closely emulates Magic Initiate, which offers cantrips and one spell slot. So I would offer 2 level 1 spell slots. I think this would balance against MI by not having the cantrips and being from your own spell casting list. You could possibly allow this feat to be taken a second time to get one level 2 spell slot. Overall I think this is a REALLY powerful feat though, possibly unbalanced (looking at you variant human), so should probably be gated to level 5. [B]Extra Spells Prepared/known[/B] Much like Krachek's Expanded Mind idea. I think this could be a really good feat for classes with limited spells known but is reigned in by limited spell slots - you still can't cast any more spells. [B]Boost Spell Save DC[/B] Much like Krachek's Magic Sharpness idea. This could be a little OP but is kind of in line with the archery fighting style (+2 to hit) but more powerful than an ASI (+1 to save DC) since it almost gives you two ASI at once less the other benefits of your casting stat (like better saves for you). [B]Trade probable success for stronger effect[/B] something along the lines of -5/+10 offered by GWM and SS. A little harder to do for spells because of the varied effects, but you could do something along the lines of -2 save DC to upcast the spell with a lower spell slot. eg cast fireball with 9d6 damage from a 3rd level slot, but the targets all get a lower save DC. -2 seems a little low but -5 seems a little high and I'm always reluctant to have different modifiers to a d20 roll in 5e [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Wizard Feats
Top