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<blockquote data-quote="Pathologik" data-source="post: 5046010" data-attributes="member: 87129"><p>Well, if you're new to D&D, first thing to remember is that it's a little more open-ended than most games - there really isn't such thing as a "best build"; there are so many possibilities, there's always bound to be something better for certain groups and certain situations. Some characters may be innately stronger than others, but typically, it's not a *HUGE* deal. I always just built characters for fun and flavor, with enough power to hold their own. That's just me, though.</p><p></p><p>It looks like you're shooting for, more or less, a master of all things arcane. One class that I particularly liked was the Ultimate Magus, out of Complete Mage. If you're moving into epic-level D&D, you're going to have access to your highest level spells anyway, so more spells per day is going to be the real bang for your buck. Dual advancement prestige classes (such as the Ultimate Magus or Mystic Theurge) require you to sacrifice a level or two of advancement in one class' spells, in exchange for advancing two class' spells at once.</p><p></p><p>What this translates into is slightly lower level spells (irrelevant at higher levels), but an absurd number and variety per day - nearly twice that of your average single-class caster. In my experience, very, very handy.</p><p></p><p>WARNING - not optimized, but fun!</p></blockquote><p></p>
[QUOTE="Pathologik, post: 5046010, member: 87129"] Well, if you're new to D&D, first thing to remember is that it's a little more open-ended than most games - there really isn't such thing as a "best build"; there are so many possibilities, there's always bound to be something better for certain groups and certain situations. Some characters may be innately stronger than others, but typically, it's not a *HUGE* deal. I always just built characters for fun and flavor, with enough power to hold their own. That's just me, though. It looks like you're shooting for, more or less, a master of all things arcane. One class that I particularly liked was the Ultimate Magus, out of Complete Mage. If you're moving into epic-level D&D, you're going to have access to your highest level spells anyway, so more spells per day is going to be the real bang for your buck. Dual advancement prestige classes (such as the Ultimate Magus or Mystic Theurge) require you to sacrifice a level or two of advancement in one class' spells, in exchange for advancing two class' spells at once. What this translates into is slightly lower level spells (irrelevant at higher levels), but an absurd number and variety per day - nearly twice that of your average single-class caster. In my experience, very, very handy. WARNING - not optimized, but fun! [/QUOTE]
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