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General Tabletop Discussion
*Pathfinder & Starfinder
Wizard help for a one-shot
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<blockquote data-quote="Nifft" data-source="post: 4210113" data-attributes="member: 6562"><p>That's a great idea for a game with one wizard, but for a game with more, I'd suggest instead making <u>every</u> character a specialist, so each one has a niche, and so none of them have identical spell lists.</p><p></p><p>- - -</p><p></p><p>Let's start them at 6th level, so they can actually get some "payoff" from their builds in terms of Prestige Class...</p><p></p><p><strong>Scout 2 / Diviner 3 / Unseen Seer 1</strong> -- This is the "rogue" guy. He enjoys Archery. He has the Focused Specialist class feature; barred schools are Necromancy and Evocation. Uses Transmutation self-buffs, and is the party's defense against Invisible foes, for which he keeps a scroll of <em>glitterdust</em> handy. He also likes to move + <em>acid arrow</em> for extra Skirmish damage; or move + <em>lesser orb</em> if you're using those spells.</p><p></p><p><strong>Enchanter 3 / Master Specialist 3</strong> -- This is the "wizard" guy. His barred schools are Transmutation and Necromancy. Aside from throwing Enchantments around, he also enjoys casting <em>fireball</em> and <em>dispel magic</em>.</p><p></p><p><strong>Swashbuckler 3 / Abjurer 2 / Abjurant Champion 1</strong> -- Waive the pesky BAB prereq just this one time. Another focused specialist, his barred schools are Enchantment, Evocation and Conjuration. He uses Abjurations (duh), defensive Illusions, and Necromancy for buffing himself and de-buffing his opponents.</p><p></p><p>Cheers, -- N</p></blockquote><p></p>
[QUOTE="Nifft, post: 4210113, member: 6562"] That's a great idea for a game with one wizard, but for a game with more, I'd suggest instead making [u]every[/u] character a specialist, so each one has a niche, and so none of them have identical spell lists. - - - Let's start them at 6th level, so they can actually get some "payoff" from their builds in terms of Prestige Class... [b]Scout 2 / Diviner 3 / Unseen Seer 1[/b] -- This is the "rogue" guy. He enjoys Archery. He has the Focused Specialist class feature; barred schools are Necromancy and Evocation. Uses Transmutation self-buffs, and is the party's defense against Invisible foes, for which he keeps a scroll of [i]glitterdust[/i] handy. He also likes to move + [i]acid arrow[/i] for extra Skirmish damage; or move + [i]lesser orb[/i] if you're using those spells. [b]Enchanter 3 / Master Specialist 3[/b] -- This is the "wizard" guy. His barred schools are Transmutation and Necromancy. Aside from throwing Enchantments around, he also enjoys casting [i]fireball[/i] and [i]dispel magic[/i]. [b]Swashbuckler 3 / Abjurer 2 / Abjurant Champion 1[/b] -- Waive the pesky BAB prereq just this one time. Another focused specialist, his barred schools are Enchantment, Evocation and Conjuration. He uses Abjurations (duh), defensive Illusions, and Necromancy for buffing himself and de-buffing his opponents. Cheers, -- N [/QUOTE]
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