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Wizard Limitations
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<blockquote data-quote="Darklone" data-source="post: 3233665" data-attributes="member: 1372"><p>This whole stuff is mostly limited by your type of campaign and the offtime. In my cases the PCs scarcely had any spare time for months, the wizard was happy to be able to write a spell he found now and then into his spellbook, scribing scrolls happened once or twice while sitting on a ship or a wagon (assuming the stereotypic pirates didn't attack... again and the octopusses had something else to play with).</p><p></p><p>So: If your wizard has enough time to research the spells and enough money, then there's no problem not to give him these two spells. Another point: Do you have a sorcerer in the group? If yes, take care the wizard will not feel kept low.</p><p></p><p>OTOH: I saw campaigns where the wizard players had a lot of time and money and NPC wizards kept losing their spellbooks (and lives), so the sorcerer players went crazy.</p><p></p><p>Summed up: You can do both in many variations, just treat everyone fairly.</p><p></p><p>Friend of mine had these research rules modified, so if you rolled exceptionally well, you sometimes were able to learn a spell a level lower than by the PHB or even with extra effects.... he had a table somewhere.</p></blockquote><p></p>
[QUOTE="Darklone, post: 3233665, member: 1372"] This whole stuff is mostly limited by your type of campaign and the offtime. In my cases the PCs scarcely had any spare time for months, the wizard was happy to be able to write a spell he found now and then into his spellbook, scribing scrolls happened once or twice while sitting on a ship or a wagon (assuming the stereotypic pirates didn't attack... again and the octopusses had something else to play with). So: If your wizard has enough time to research the spells and enough money, then there's no problem not to give him these two spells. Another point: Do you have a sorcerer in the group? If yes, take care the wizard will not feel kept low. OTOH: I saw campaigns where the wizard players had a lot of time and money and NPC wizards kept losing their spellbooks (and lives), so the sorcerer players went crazy. Summed up: You can do both in many variations, just treat everyone fairly. Friend of mine had these research rules modified, so if you rolled exceptionally well, you sometimes were able to learn a spell a level lower than by the PHB or even with extra effects.... he had a table somewhere. [/QUOTE]
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