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Wizard Loot?
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<blockquote data-quote="venkelos2016" data-source="post: 6823838" data-attributes="member: 6814482"><p>So, I'll be honest, initially this thread was thinking about whining, in regards to how magical items work, in 5E, but as I came to think about it, I decided I actually sort of like the rarity of them that is 5th ed's handling of swords, armor, and mcguffins that are more than they may appear. Then I started to wonder when mithral and adamantine became vibranium, because making them "magic item equivalent" (I do LIKE adamantine making you immune to crits, mind) means that there must be next to no mithral, adamantine, dragon scales, or whatnot, to make things out of, even though elves, dwarves, and others are legendarily known for using those media.</p><p></p><p>Thing is, I thought past that all, though any thoughts will still be appreciated. What I want to know now is, other than trying to help the parties of the world appear more like heroes, and less like campaigning murder-hobos, what sort of loot is there, in dungeons and the like, for wizards to find (wizards are my class of choice, sorry)? I'm willing to say that, for the bulk of things, I really like where wizards have ended up in 5E, with cantrips, better hp, some good benefits for specializing, and a reasonable ability to use weapons, when spells aren't appropriate, but magic items, sort of their focus, are so rare now. Scrolls used to be a thing that wizards could make, because they write down all of their spells, sometime or another, and now they don't make scrolls, which would also take days, and cost a lot. With cantrips, they also have less need to bring some scrolls along, or make them, so wizards won't find new spells in dungeons. Items to augment their casting seem unlikely, too, with higher Intelligence not netting as much reward (no bonus spells for high Abilities), and such, while metamagic is now the purview of sorcerers.</p><p></p><p>I suppose it could be the same issue for anyone else wanting a nice, magical toy, but I'm not sure what the wizard is even hoping to find in a hoard, much less actually ever will. Quarterstaffs aren't really helpful, and there are better weapons even a starting solo-class wizard can use, making the iconic image of a wizard with a staff seem in danger of disappearing, and staves are rare even compared to many other magic items. While a fighter might hope for a better weapon, for a wizard, that often means a better spell, but I doubt they'll find too many of those. Why scribe a scroll, and then why is it in the dungeon (barring the likely "wizard died before they could use it)?</p><p></p><p>All right, I am now done needlessly whining. What cool sorts of things have you either found, playing as a wizard, or left in the refuse for your players to potentially find. With magic items finally not being a dime a dozen, what sorts of goods have your adventures revealed?</p></blockquote><p></p>
[QUOTE="venkelos2016, post: 6823838, member: 6814482"] So, I'll be honest, initially this thread was thinking about whining, in regards to how magical items work, in 5E, but as I came to think about it, I decided I actually sort of like the rarity of them that is 5th ed's handling of swords, armor, and mcguffins that are more than they may appear. Then I started to wonder when mithral and adamantine became vibranium, because making them "magic item equivalent" (I do LIKE adamantine making you immune to crits, mind) means that there must be next to no mithral, adamantine, dragon scales, or whatnot, to make things out of, even though elves, dwarves, and others are legendarily known for using those media. Thing is, I thought past that all, though any thoughts will still be appreciated. What I want to know now is, other than trying to help the parties of the world appear more like heroes, and less like campaigning murder-hobos, what sort of loot is there, in dungeons and the like, for wizards to find (wizards are my class of choice, sorry)? I'm willing to say that, for the bulk of things, I really like where wizards have ended up in 5E, with cantrips, better hp, some good benefits for specializing, and a reasonable ability to use weapons, when spells aren't appropriate, but magic items, sort of their focus, are so rare now. Scrolls used to be a thing that wizards could make, because they write down all of their spells, sometime or another, and now they don't make scrolls, which would also take days, and cost a lot. With cantrips, they also have less need to bring some scrolls along, or make them, so wizards won't find new spells in dungeons. Items to augment their casting seem unlikely, too, with higher Intelligence not netting as much reward (no bonus spells for high Abilities), and such, while metamagic is now the purview of sorcerers. I suppose it could be the same issue for anyone else wanting a nice, magical toy, but I'm not sure what the wizard is even hoping to find in a hoard, much less actually ever will. Quarterstaffs aren't really helpful, and there are better weapons even a starting solo-class wizard can use, making the iconic image of a wizard with a staff seem in danger of disappearing, and staves are rare even compared to many other magic items. While a fighter might hope for a better weapon, for a wizard, that often means a better spell, but I doubt they'll find too many of those. Why scribe a scroll, and then why is it in the dungeon (barring the likely "wizard died before they could use it)? All right, I am now done needlessly whining. What cool sorts of things have you either found, playing as a wizard, or left in the refuse for your players to potentially find. With magic items finally not being a dime a dozen, what sorts of goods have your adventures revealed? [/QUOTE]
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