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<blockquote data-quote="Sword of Spirit" data-source="post: 6825317" data-attributes="member: 6677017"><p>By the rules, you only learn new cantrips as defined in that chart for your class. A wizard is set only ever knowing 5 cantrips. Cantrip scrolls exist (and are fairly common as random treasure) but you can't learn the spell from them. It's mostly just to let you cast a cantrip you don't know.</p><p></p><p>I personally have a really hard conceptual problem with the limit on cantrips. They didn't something better with it back in one of the early playtests, but I'm guessing a lot of people didn't seem to understand what they were doing and thought is was too complex, so they got rid of it. Here is my personal house rule for cantrips, since I think a wizard ought to be able to learn all of them.</p><p></p><p>"PREPARING CANTRIPS</p><p>A spellcaster who prepares spells may prepare and cast cantrips that they have access to in the same manner. Casting a prepared cantrip does not expend a spell slot.</p><p> To prepare a cantrip, the character must have access to it. If their class normally allows them to prepare any spells of a known level from their class spell list, they have access to all of the cantrips from their class spell list. Wizards gain access to cantrips by adding them to their spellbook in the same manner as they add spells of 1st level and higher. The gold and time they must spend to copy a cantrip into their spellbook is half that of a 1st-level spell.</p><p></p><p>REPLACING CANTRIPS</p><p>A spellcaster who casts spells without preparing them can choose to replace a known cantrip with another cantrip from their class spell list when they gain a level in that class, instead of replacing a spell of 1st level or higher with another spell of 1st level or higher."</p><p></p><p></p><p></p><p>The description of the <em>spell scroll</em> magic item requires using an action, so nope by RAW.</p></blockquote><p></p>
[QUOTE="Sword of Spirit, post: 6825317, member: 6677017"] By the rules, you only learn new cantrips as defined in that chart for your class. A wizard is set only ever knowing 5 cantrips. Cantrip scrolls exist (and are fairly common as random treasure) but you can't learn the spell from them. It's mostly just to let you cast a cantrip you don't know. I personally have a really hard conceptual problem with the limit on cantrips. They didn't something better with it back in one of the early playtests, but I'm guessing a lot of people didn't seem to understand what they were doing and thought is was too complex, so they got rid of it. Here is my personal house rule for cantrips, since I think a wizard ought to be able to learn all of them. "PREPARING CANTRIPS A spellcaster who prepares spells may prepare and cast cantrips that they have access to in the same manner. Casting a prepared cantrip does not expend a spell slot. To prepare a cantrip, the character must have access to it. If their class normally allows them to prepare any spells of a known level from their class spell list, they have access to all of the cantrips from their class spell list. Wizards gain access to cantrips by adding them to their spellbook in the same manner as they add spells of 1st level and higher. The gold and time they must spend to copy a cantrip into their spellbook is half that of a 1st-level spell. REPLACING CANTRIPS A spellcaster who casts spells without preparing them can choose to replace a known cantrip with another cantrip from their class spell list when they gain a level in that class, instead of replacing a spell of 1st level or higher with another spell of 1st level or higher." The description of the [I]spell scroll[/I] magic item requires using an action, so nope by RAW. [/QUOTE]
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