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Wizard of Spiral Tower question
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<blockquote data-quote="Nichwee" data-source="post: 4967811" data-attributes="member: 84242"><p>Interesting point.</p><p></p><p>By the flow of the game/rules, it should be "Shape The Dream" trumps the others - as it states the attack didn't happen = all responses to it didn't happen either. No inconsistant effects where a person responded to/interrupted an event that didn't occur.</p><p></p><p>You could also look at letting the players interrupt in initiative order - but this one kind of trumps the others to me, as it resets the entire action.</p><p>I guess, imo, it comes down to which ability goes back further. If I interrupt damage from an attack to lessen it, but another player interrupts the attack to make it miss me his effect undoes mine - thus undoing my interrupt too.</p><p></p><p>In my game I just remind the DM to target me first with any AE vs Will, knowing I may undo the whole attack if I choose too. Then if I decide not too, the rest of the players get into the action.</p></blockquote><p></p>
[QUOTE="Nichwee, post: 4967811, member: 84242"] Interesting point. By the flow of the game/rules, it should be "Shape The Dream" trumps the others - as it states the attack didn't happen = all responses to it didn't happen either. No inconsistant effects where a person responded to/interrupted an event that didn't occur. You could also look at letting the players interrupt in initiative order - but this one kind of trumps the others to me, as it resets the entire action. I guess, imo, it comes down to which ability goes back further. If I interrupt damage from an attack to lessen it, but another player interrupts the attack to make it miss me his effect undoes mine - thus undoing my interrupt too. In my game I just remind the DM to target me first with any AE vs Will, knowing I may undo the whole attack if I choose too. Then if I decide not too, the rest of the players get into the action. [/QUOTE]
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