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Wizard Or Sorc.
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<blockquote data-quote="Dannyalcatraz" data-source="post: 3223351" data-attributes="member: 19675"><p>It depends upon the DM, the player, and the campaign. To illustrate:</p><p></p><p>If your DM runs a lot of combats where you just need to lay down the same useful spell over and over again, those extra Sorcerer spell slots can come in handy. Or if, as recently happened in a particular game, your DM bamboozles the party into going after one group of "elementally themed" bad guys when you thought you were going against another, the wizard may find his attack spells so carefully memorized to be utterly useless- Fire Elementals don't exactly fear Burning Hands & Fireballs, after all.</p><p></p><p>A player who visualizes his PC as charismatic and chaotic and a general wild card may find the Sorcerer class to fit better than the more academic Wizard. A Sorcerer who goes for accurate spells (like rays and orbs) will also find his facility with such spells translating to things like javelins, crossbows, and spears, all of which which he has familiarity- and coupled with a Quiver of Ehlonna, can mean he expends his spells only when he actually has to. Though the Wizard will have the advantage in feats, that additional mundane firepower may increase the PC's low-level survivability.</p><p></p><p>In a campaign I'm designing, there will be very few scrolls, spellbooks, etc. from which Wizards will be able to cull spells. They will be hard pressed to min-max their spell selection. Sorcerers, whose spells are "innate" will have no such handicap.</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 3223351, member: 19675"] It depends upon the DM, the player, and the campaign. To illustrate: If your DM runs a lot of combats where you just need to lay down the same useful spell over and over again, those extra Sorcerer spell slots can come in handy. Or if, as recently happened in a particular game, your DM bamboozles the party into going after one group of "elementally themed" bad guys when you thought you were going against another, the wizard may find his attack spells so carefully memorized to be utterly useless- Fire Elementals don't exactly fear Burning Hands & Fireballs, after all. A player who visualizes his PC as charismatic and chaotic and a general wild card may find the Sorcerer class to fit better than the more academic Wizard. A Sorcerer who goes for accurate spells (like rays and orbs) will also find his facility with such spells translating to things like javelins, crossbows, and spears, all of which which he has familiarity- and coupled with a Quiver of Ehlonna, can mean he expends his spells only when he actually has to. Though the Wizard will have the advantage in feats, that additional mundane firepower may increase the PC's low-level survivability. In a campaign I'm designing, there will be very few scrolls, spellbooks, etc. from which Wizards will be able to cull spells. They will be hard pressed to min-max their spell selection. Sorcerers, whose spells are "innate" will have no such handicap. [/QUOTE]
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