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Wizard Or Sorc.
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<blockquote data-quote="Inconsequenti-AL" data-source="post: 3224170" data-attributes="member: 6584"><p>I think wizards look vastly superior on paper. Int based casting, huge spell range, better skills, free feats and earlier access to magic...</p><p></p><p>However, IME Sorcerors are much better than their paper look when you get to play. The spontaneous casting thing is huge, particularly if you select a decent range of spells and don't know what you're going to face every day. Plus they're like the energiser bunny - they just keep on going... great if you get lots of encounters between resting.</p><p></p><p>They do somewhat lack in versatility. If you play in a setting where consumable magic goods are freely purchasable, then they can patch that with scrolls - getting a bunch of useful situational spells works. And I'd figure it's a hell of a lot cheaper than a wizard trying to blast with evocation items. Certain spells are really broad as well - limited wish springing to mind - not even that expensive tbh... not a low level option though!</p><p></p><p>On that point, like Monks - I think they're a lot more fun at higher levels than earlier on. YMMV.</p><p></p><p>And like some others have said, a wizard really needs downtime to learn new spells and craft items. They're in a sorry state without that. </p><p></p><p>The flexibility of a wizard is quite unbeatable though. Particularly if they have time and resources to prep for a situation...</p><p></p><p>Best situation for a party is to have both!</p></blockquote><p></p>
[QUOTE="Inconsequenti-AL, post: 3224170, member: 6584"] I think wizards look vastly superior on paper. Int based casting, huge spell range, better skills, free feats and earlier access to magic... However, IME Sorcerors are much better than their paper look when you get to play. The spontaneous casting thing is huge, particularly if you select a decent range of spells and don't know what you're going to face every day. Plus they're like the energiser bunny - they just keep on going... great if you get lots of encounters between resting. They do somewhat lack in versatility. If you play in a setting where consumable magic goods are freely purchasable, then they can patch that with scrolls - getting a bunch of useful situational spells works. And I'd figure it's a hell of a lot cheaper than a wizard trying to blast with evocation items. Certain spells are really broad as well - limited wish springing to mind - not even that expensive tbh... not a low level option though! On that point, like Monks - I think they're a lot more fun at higher levels than earlier on. YMMV. And like some others have said, a wizard really needs downtime to learn new spells and craft items. They're in a sorry state without that. The flexibility of a wizard is quite unbeatable though. Particularly if they have time and resources to prep for a situation... Best situation for a party is to have both! [/QUOTE]
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