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Wizard Or Sorc.
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<blockquote data-quote="amethal" data-source="post: 3224361" data-attributes="member: 22784"><p>Wizards and sorcerers are both good choices.</p><p></p><p>If you are looking for the most powerful character, play a cleric instead <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>I think sorcerers are more fun to play - more spells per day, no planning needed each morning. Other people love choosing their spells each day, so find wizards more fun.</p><p></p><p>As others have said, a lot depends on your DM - although hopefully he will be fair towards you whichever you choose, giving you opportunities to shine but not being afraid to put you under pressure on occasion by targeting your weaknesses.</p><p></p><p>But always ask, because sometimes DMs have a set idea of where the campaign is going. In my current campaign, we started off with a shipwreck in which we lost all our equipment. Our DM didn't tell us this in advance, but he did warn us that playing a wizard would be very tough and recommended playing a sorcerer instead.</p><p></p><p>There are also a few DMs out there who like targetting spellbooks (and sometimes familiars). This can result in a wizard having to spend a lot of resources to keep them safe.</p><p></p><p>On the other hand, there are DMs who house rule (either deliberately, or through ignorance) that adding spells to a spell book doesn't cost anything (which actually only applies to the "free" spells you get each time you level).</p><p></p><p>A sorcerer is easy to play from day to day, but careful choice of spells known is a very big part of playing one effectively. Planning is essential here, and mistakes are hard to rectify.</p></blockquote><p></p>
[QUOTE="amethal, post: 3224361, member: 22784"] Wizards and sorcerers are both good choices. If you are looking for the most powerful character, play a cleric instead :) I think sorcerers are more fun to play - more spells per day, no planning needed each morning. Other people love choosing their spells each day, so find wizards more fun. As others have said, a lot depends on your DM - although hopefully he will be fair towards you whichever you choose, giving you opportunities to shine but not being afraid to put you under pressure on occasion by targeting your weaknesses. But always ask, because sometimes DMs have a set idea of where the campaign is going. In my current campaign, we started off with a shipwreck in which we lost all our equipment. Our DM didn't tell us this in advance, but he did warn us that playing a wizard would be very tough and recommended playing a sorcerer instead. There are also a few DMs out there who like targetting spellbooks (and sometimes familiars). This can result in a wizard having to spend a lot of resources to keep them safe. On the other hand, there are DMs who house rule (either deliberately, or through ignorance) that adding spells to a spell book doesn't cost anything (which actually only applies to the "free" spells you get each time you level). A sorcerer is easy to play from day to day, but careful choice of spells known is a very big part of playing one effectively. Planning is essential here, and mistakes are hard to rectify. [/QUOTE]
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