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Wizard Or Sorc.
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<blockquote data-quote="Plane Sailing" data-source="post: 3228742" data-attributes="member: 114"><p>As someone else has mentioned, the difference between how things look on paper and how they play in real life can be significantly different. On paper the wizards ability to learn any spell and to bolster his capacity via scrolls and wands looks absolutely fantastic, but in practice any campaign which doesn't allow significant amounts of downtime severely limits the usability of these features.</p><p></p><p>Of course, in theory the wizard is hampered by having to rely upon a valuable spellbook, but in practice very few DMs make a point of stealing or destroying spellbooks so perhaps this limitation which rarely comes up balances out benefits which are not as frequent as one might want?</p><p></p><p>n.b. Although sorcerers are often seen as blasters, they make very good dispellers. I've had a sorcerer who had to launch off half a dozen 'dispel magics' before he got one to stick; the flexibility to do that is something that wizards would very rarely have (wizards rarely prepare more than 2-3 of a particular spell at most, typically (and sensibly) going for flexibility of adventuring options.</p><p></p><p>Cheers</p></blockquote><p></p>
[QUOTE="Plane Sailing, post: 3228742, member: 114"] As someone else has mentioned, the difference between how things look on paper and how they play in real life can be significantly different. On paper the wizards ability to learn any spell and to bolster his capacity via scrolls and wands looks absolutely fantastic, but in practice any campaign which doesn't allow significant amounts of downtime severely limits the usability of these features. Of course, in theory the wizard is hampered by having to rely upon a valuable spellbook, but in practice very few DMs make a point of stealing or destroying spellbooks so perhaps this limitation which rarely comes up balances out benefits which are not as frequent as one might want? n.b. Although sorcerers are often seen as blasters, they make very good dispellers. I've had a sorcerer who had to launch off half a dozen 'dispel magics' before he got one to stick; the flexibility to do that is something that wizards would very rarely have (wizards rarely prepare more than 2-3 of a particular spell at most, typically (and sensibly) going for flexibility of adventuring options. Cheers [/QUOTE]
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