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Wizard or Sorcerer Spells as an Extension of Personality
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<blockquote data-quote="The Green Adam" data-source="post: 4405712" data-attributes="member: 50821"><p>I've been doing this sort of thing for a good 25+ years now.</p><p> </p><p>A long time ago, in a campaign far, far away <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> , there weren't hundreds of books full of spells and magic items. My players and I developed the concept that new spells and magic items were hard to come by but customizing tried and true ones was somewhat easier. Therefore, for example, the variant of Fireball learned by most Human wizards is the one listed in the rulebooks. The Elven Fireball shoots further, is more accurate, has a smaller blast radius and does slightly less damage. There are a number of Flame Tongue Swords but the one enchanted by the Dwarven Smith of the Burning Hill can release a jet of flame one a day.</p><p> </p><p>In the future of that same campaign world (in a campaign I ran about 10 years ago), for an apprentice Magic User to graduate to full Wizard status they had to create their own variant of a spell. This meant that at First Level every mage has 1 'unique' First Level spell. As the character grows in levels, the spell grows with them, often becoming something of a signature move.</p><p> </p><p>As time went on, many Mages went on to building a theme around their signature spell and received a bonus to casting spells of the nature. More diversified casters were more flexible but often less potent.</p><p> </p><p>AD</p></blockquote><p></p>
[QUOTE="The Green Adam, post: 4405712, member: 50821"] I've been doing this sort of thing for a good 25+ years now. A long time ago, in a campaign far, far away ;) , there weren't hundreds of books full of spells and magic items. My players and I developed the concept that new spells and magic items were hard to come by but customizing tried and true ones was somewhat easier. Therefore, for example, the variant of Fireball learned by most Human wizards is the one listed in the rulebooks. The Elven Fireball shoots further, is more accurate, has a smaller blast radius and does slightly less damage. There are a number of Flame Tongue Swords but the one enchanted by the Dwarven Smith of the Burning Hill can release a jet of flame one a day. In the future of that same campaign world (in a campaign I ran about 10 years ago), for an apprentice Magic User to graduate to full Wizard status they had to create their own variant of a spell. This meant that at First Level every mage has 1 'unique' First Level spell. As the character grows in levels, the spell grows with them, often becoming something of a signature move. As time went on, many Mages went on to building a theme around their signature spell and received a bonus to casting spells of the nature. More diversified casters were more flexible but often less potent. AD [/QUOTE]
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