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Wizard or Sorcerer Spells as an Extension of Personality
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<blockquote data-quote="mearls" data-source="post: 81852" data-attributes="member: 697"><p>I always love giving my spells cool descriptions!</p><p></p><p>One of my favorite 3e characters was a barbarian/sorcerer whose totem animal was the falcon. All of his spells had a falcon aspect to them. His magic missile was a flight of swooping falcons, his daze was a falcon cry that stunned his target, and when he raged he turned into a half-man/half-bird creature.</p><p></p><p>As a DM, it's always fun to describe spells and give their mechanical effects without saying exactly what the spell is. In 2nd ed, while running an evil wizard who hit the party with a slow spell I described the wizard throwing a vial of molasses at the party, which exploded over them and caught everyone who missed their save in a gooey, sticky mess. It completely freaked the players out. Even a relatively simple spell, like summon swarm, becomes terrifying if you describe the wizard casting it as opening his mouth so wide his jaw touches the floor, allowing a horde of rats to pour out his mouth and rush towards the party's magic-user.</p><p></p><p>Little details like that help bring the game to life.</p><p></p><p>- Mearls</p></blockquote><p></p>
[QUOTE="mearls, post: 81852, member: 697"] I always love giving my spells cool descriptions! One of my favorite 3e characters was a barbarian/sorcerer whose totem animal was the falcon. All of his spells had a falcon aspect to them. His magic missile was a flight of swooping falcons, his daze was a falcon cry that stunned his target, and when he raged he turned into a half-man/half-bird creature. As a DM, it's always fun to describe spells and give their mechanical effects without saying exactly what the spell is. In 2nd ed, while running an evil wizard who hit the party with a slow spell I described the wizard throwing a vial of molasses at the party, which exploded over them and caught everyone who missed their save in a gooey, sticky mess. It completely freaked the players out. Even a relatively simple spell, like summon swarm, becomes terrifying if you describe the wizard casting it as opening his mouth so wide his jaw touches the floor, allowing a horde of rats to pour out his mouth and rush towards the party's magic-user. Little details like that help bring the game to life. - Mearls [/QUOTE]
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