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<blockquote data-quote="Neonchameleon" data-source="post: 9123166" data-attributes="member: 87792"><p>I know I've got away with that one in real play in limited doses. But one of the keys to good illusions is that it's not what you don't know that will kill you but what you know that isn't so. One of the simplest uses for Silent Image is the illusionary door. The PCs are exploring and hear that there's a patrol coming. So they hide in the room with the door opened with the illusionist having put up an image of the way the door looked when it was closed. Nothing to make the NPCs suspect because everything looked normal - but the PCs all knew it was an illusion (the neon letters on the inside saying "This is an illusion" helped) so disbelieved it. Quick and simple ambush where an illusion was far more effective than creating a door would have been. One-way visibility and complete intangibility is a huge advantage.</p><p></p><p>Why do they exist from an in-universe perspective? Simple. Entertainers. Some types of bard and bard adjacent PCs can spam illusions to provide vfx and backing tracks for a better show.</p><p></p><p>I've seen a lot of Diviners but can't recall a single diviner in D&D. What I mean by that is a lot of mages choose the Diviner subclass, but they are picking it because it's one of the most powerful subclasses. In terms of actual play diviner, war mage, and even abjurer and necromancer are in my experience played as pretty generic mages with an extra trick or two. Evokers <em>might</em> be slightly different to the rest, but everyone else except a few bladesingers are basically utility mages.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 9123166, member: 87792"] I know I've got away with that one in real play in limited doses. But one of the keys to good illusions is that it's not what you don't know that will kill you but what you know that isn't so. One of the simplest uses for Silent Image is the illusionary door. The PCs are exploring and hear that there's a patrol coming. So they hide in the room with the door opened with the illusionist having put up an image of the way the door looked when it was closed. Nothing to make the NPCs suspect because everything looked normal - but the PCs all knew it was an illusion (the neon letters on the inside saying "This is an illusion" helped) so disbelieved it. Quick and simple ambush where an illusion was far more effective than creating a door would have been. One-way visibility and complete intangibility is a huge advantage. Why do they exist from an in-universe perspective? Simple. Entertainers. Some types of bard and bard adjacent PCs can spam illusions to provide vfx and backing tracks for a better show. I've seen a lot of Diviners but can't recall a single diviner in D&D. What I mean by that is a lot of mages choose the Diviner subclass, but they are picking it because it's one of the most powerful subclasses. In terms of actual play diviner, war mage, and even abjurer and necromancer are in my experience played as pretty generic mages with an extra trick or two. Evokers [I]might[/I] be slightly different to the rest, but everyone else except a few bladesingers are basically utility mages. [/QUOTE]
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