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Wizard (Playtest 7)
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<blockquote data-quote="Yaarel" data-source="post: 9128408" data-attributes="member: 58172"><p>I am surprised how subpar the Diviner Wizard is.</p><p></p><p>Its main feature plus its level-20 cap together are less good than a level-0 Lucky feat.</p><p></p><p>If one builds a Diviner Wizard and simply removes all of the Diviner features, with empty spaces instead, there is almost no difference between the two builds.</p><p></p><p>Generally, the Wizard requires a more substantial design space for a subclass. Or oppositely, the Wizard class can be the class that has no subclasses. Anything in between seems unworth the superfluous complexity. It is ok if spell choice itself is the "subclass" sotospeak.</p><p></p><p>If the design decision is to make the Wizard subclasses more worth the page space, then the Diviner concept needs a rethink. The Diviner can see across spacetime and planar levels of existence. So also grant let the Divine subclass travel across. Teleport across spacetime and planeshift across planes. The mind goes there then brings the body with it.</p><p></p><p>Teleport/Planeshift are powerful but tend to be a one-trick pony. Divination is interesting but too passive for an "ability". Yet together, they synergize well as a well-rounded character concept, and make a great Wizard Diviner subclass.</p></blockquote><p></p>
[QUOTE="Yaarel, post: 9128408, member: 58172"] I am surprised how subpar the Diviner Wizard is. Its main feature plus its level-20 cap together are less good than a level-0 Lucky feat. If one builds a Diviner Wizard and simply removes all of the Diviner features, with empty spaces instead, there is almost no difference between the two builds. Generally, the Wizard requires a more substantial design space for a subclass. Or oppositely, the Wizard class can be the class that has no subclasses. Anything in between seems unworth the superfluous complexity. It is ok if spell choice itself is the "subclass" sotospeak. If the design decision is to make the Wizard subclasses more worth the page space, then the Diviner concept needs a rethink. The Diviner can see across spacetime and planar levels of existence. So also grant let the Divine subclass travel across. Teleport across spacetime and planeshift across planes. The mind goes there then brings the body with it. Teleport/Planeshift are powerful but tend to be a one-trick pony. Divination is interesting but too passive for an "ability". Yet together, they synergize well as a well-rounded character concept, and make a great Wizard Diviner subclass. [/QUOTE]
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