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*Pathfinder & Starfinder
Wizard PrC, Sorcerer PrC, and Nethermancer spells
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<blockquote data-quote="yennico" data-source="post: 2270593" data-attributes="member: 11978"><p>So all wizards are good and all sorcerers are evil?</p><p></p><p></p><p>A "holy" spell for wizards?</p><p></p><p></p><p>Normal bonus on saves granting spells are mind-effecting and enchantment spells, so they can be counterspelled and some creatures are immune against mind-affecting spells.</p><p>There is no protection against a abjuration spell.</p><p>IMHO this spell belongs to the enchantment school.</p><p></p><p></p><p>This is very powerful.</p><p></p><p></p><p></p><p>The spell has three effects not two.</p><p></p><p></p><p></p><p>This spell is a bless and a bane spell, but bless and bane grants only a +1 bonus and this bonus is only granted against fear spells. This spell grants the bonus against every spell. That is to powerful. A +2 bonus is granted by a bard level 8 inspire courage ability, and tnat bonus is only granted against fear spells.</p><p></p><p></p><p>That are 10 hps. This effect is fast healing 1 as long the spell lasts. Most spells have only one effect. </p><p></p><p></p><p>This is the third effect of the spell. To block all healing spells in an area is very powerful and never 3rd level spell. To compare this effect check up the dimensional lock (level 8) spell, which blocks all extraplanar travels by spells in an area.</p><p></p><p></p><p>Normally a glowing person is easier to hit. </p><p></p><p> </p><p>15 ft. radius burst is an area, so this is an area spell which can effect more than one target.</p><p></p><p> </p><p>There already exist a daze spell. Daze is a level 0 spell and it belongs to the enchantment school. To classify the school of a spell look at the effects of the spell. To create light is evocation, but the effect: blinding is either enchantment or necromancy.</p><p>Compare this spell to the original daze spell.</p><p>Daze affects only one spell and not an area. A person affected by the original daze spell is dazed for 1 round. The original daze spell has also affect no persons with 5 or more Hds.</p><p>Lightburst is a spell that affects an area, more than one target, has no hd limit and an effect which lasts longer than a daze spell. This is too powerful for a 1st level spell.</p><p></p><p> </p><p>Oh, each target gets a penalty even if the target succeded the save. That is penalty without a save.</p><p></p><p></p><p> </p><p>A warning can also warn your enemies. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p> </p><p>I remember an official spell of that name: FRCS p 68.</p><p></p><p> </p><p>Normally to avoid an evocation spell the save is a reflex save.</p></blockquote><p></p>
[QUOTE="yennico, post: 2270593, member: 11978"] So all wizards are good and all sorcerers are evil? A "holy" spell for wizards? Normal bonus on saves granting spells are mind-effecting and enchantment spells, so they can be counterspelled and some creatures are immune against mind-affecting spells. There is no protection against a abjuration spell. IMHO this spell belongs to the enchantment school. This is very powerful. The spell has three effects not two. This spell is a bless and a bane spell, but bless and bane grants only a +1 bonus and this bonus is only granted against fear spells. This spell grants the bonus against every spell. That is to powerful. A +2 bonus is granted by a bard level 8 inspire courage ability, and tnat bonus is only granted against fear spells. That are 10 hps. This effect is fast healing 1 as long the spell lasts. Most spells have only one effect. This is the third effect of the spell. To block all healing spells in an area is very powerful and never 3rd level spell. To compare this effect check up the dimensional lock (level 8) spell, which blocks all extraplanar travels by spells in an area. Normally a glowing person is easier to hit. 15 ft. radius burst is an area, so this is an area spell which can effect more than one target. There already exist a daze spell. Daze is a level 0 spell and it belongs to the enchantment school. To classify the school of a spell look at the effects of the spell. To create light is evocation, but the effect: blinding is either enchantment or necromancy. Compare this spell to the original daze spell. Daze affects only one spell and not an area. A person affected by the original daze spell is dazed for 1 round. The original daze spell has also affect no persons with 5 or more Hds. Lightburst is a spell that affects an area, more than one target, has no hd limit and an effect which lasts longer than a daze spell. This is too powerful for a 1st level spell. Oh, each target gets a penalty even if the target succeded the save. That is penalty without a save. A warning can also warn your enemies. :) I remember an official spell of that name: FRCS p 68. Normally to avoid an evocation spell the save is a reflex save. [/QUOTE]
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