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General Tabletop Discussion
*Dungeons & Dragons
Wizard Prestige class with Handle Animal as a class skill?
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<blockquote data-quote="RUMBLETiGER" data-source="post: 6117449" data-attributes="member: 6674868"><p>I've decided that since I was torn between wanting Handle Animal as a class skill, and access to a level 7 arcane spell, while still building a character in such a way that would suit the personality and storyline, I've opted for Druid/Wizard, 1 level Beast Heart Adept, than 10 levels Arcane Hierophant. </p><p></p><p>Aberration Blood feat (tail) to set the stage for the affinity for the critters at level 1, starting off as Druid. Some backstory of being dumped with the Druids when no one else wanted to take the freakish child. Finding the Druidic education unfulfilling (after 2 levels), pursue the arcane arts (Wizard 2 levels). A third level of Druid while still trying to find himself, and then the acquisition of a Rust Monster Wand. 1 level Beast Heart Adept while raising the cute little critters, and now, with new life purpose, the 10 levels of Arcane Hierophant, devoting everything he knows to making Rust Monsters awesome. </p><p></p><p>Fudging the rules a little to make the Monstrous Companion a Rust Monster (Not on the list) and then the Companion Familiar off the Monstrous Companion. This will result in a Rust Monster with an eventual INT of 13. Since I'm designing this for an NPC I'll use in a future campaign when I DM, I'm ok with fudging.</p><p></p><p>So, one Super Smart Rust Monster Companion Familiar, and a brood of other Rust Monsters being bred and raised. Eventually this individual will introduce these creatures into the market for very special buyers. Half-Dragon Rust Monsters and Half-Fay Rust Monsters will end up populating the countryside likely making a menace and creating some plot hooks, but by then, this NPC will be very powerful and feel rather protective. </p><p> </p><p>And likely, slightly mad, but that's ok.</p></blockquote><p></p>
[QUOTE="RUMBLETiGER, post: 6117449, member: 6674868"] I've decided that since I was torn between wanting Handle Animal as a class skill, and access to a level 7 arcane spell, while still building a character in such a way that would suit the personality and storyline, I've opted for Druid/Wizard, 1 level Beast Heart Adept, than 10 levels Arcane Hierophant. Aberration Blood feat (tail) to set the stage for the affinity for the critters at level 1, starting off as Druid. Some backstory of being dumped with the Druids when no one else wanted to take the freakish child. Finding the Druidic education unfulfilling (after 2 levels), pursue the arcane arts (Wizard 2 levels). A third level of Druid while still trying to find himself, and then the acquisition of a Rust Monster Wand. 1 level Beast Heart Adept while raising the cute little critters, and now, with new life purpose, the 10 levels of Arcane Hierophant, devoting everything he knows to making Rust Monsters awesome. Fudging the rules a little to make the Monstrous Companion a Rust Monster (Not on the list) and then the Companion Familiar off the Monstrous Companion. This will result in a Rust Monster with an eventual INT of 13. Since I'm designing this for an NPC I'll use in a future campaign when I DM, I'm ok with fudging. So, one Super Smart Rust Monster Companion Familiar, and a brood of other Rust Monsters being bred and raised. Eventually this individual will introduce these creatures into the market for very special buyers. Half-Dragon Rust Monsters and Half-Fay Rust Monsters will end up populating the countryside likely making a menace and creating some plot hooks, but by then, this NPC will be very powerful and feel rather protective. And likely, slightly mad, but that's ok. [/QUOTE]
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Wizard Prestige class with Handle Animal as a class skill?
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