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<blockquote data-quote="Kobold Stew" data-source="post: 7643522" data-attributes="member: 23484"><p>I think you've identified the issues, and so it's just making a choice. </p><p></p><p>I suspect this would be the order I would consider things:</p><p></p><p>1. warcaster. Though you've ruled it out, advantage will be more effective than proficiency with CON saves, and it means you threaten opponents with cantrips, which is cool. </p><p></p><p>2. Prodigal (from MGTE). gives you a skill, a language, and a tool. For the skill (if you don't have it already) I would take Athletics. That will offset the 8 Strength, and it comes up all the time. You don't want to be a drag on the party. You say there are needs for languages, so that's a bonus. For tool, you can be thematic, or just be ready to show the party thief how it's done (or to offer Help, for advantage). You also get expertise in a skill -- you know what you've been rolling most. Whether it's Arcana or Perception or Athletics, it's a solid bonus all round.</p><p></p><p>3. Resilient Con. Helps with Concentration, but not as much as 1.</p><p></p><p>4. Spell Sniper. As described in the previous post, ignore cover with your cantrips and spells. </p><p></p><p>5. Healer: solid feat for anyone really, to provide backup for the cleric.</p><p></p><p>I suspect that i would choose Prodigal first, unless I had failed a couple of concentrtion checks. (you have Lucky already, of course, to help with that).</p></blockquote><p></p>
[QUOTE="Kobold Stew, post: 7643522, member: 23484"] I think you've identified the issues, and so it's just making a choice. I suspect this would be the order I would consider things: 1. warcaster. Though you've ruled it out, advantage will be more effective than proficiency with CON saves, and it means you threaten opponents with cantrips, which is cool. 2. Prodigal (from MGTE). gives you a skill, a language, and a tool. For the skill (if you don't have it already) I would take Athletics. That will offset the 8 Strength, and it comes up all the time. You don't want to be a drag on the party. You say there are needs for languages, so that's a bonus. For tool, you can be thematic, or just be ready to show the party thief how it's done (or to offer Help, for advantage). You also get expertise in a skill -- you know what you've been rolling most. Whether it's Arcana or Perception or Athletics, it's a solid bonus all round. 3. Resilient Con. Helps with Concentration, but not as much as 1. 4. Spell Sniper. As described in the previous post, ignore cover with your cantrips and spells. 5. Healer: solid feat for anyone really, to provide backup for the cleric. I suspect that i would choose Prodigal first, unless I had failed a couple of concentrtion checks. (you have Lucky already, of course, to help with that). [/QUOTE]
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