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<blockquote data-quote="TallIan" data-source="post: 7643912" data-attributes="member: 6853819"><p>Thanks everyone, seeing some thoughts - and the reasoning behind them is really helpful.</p><p> </p><p>Alert is certainly tempting, I find that I don’t have too much trouble if not going first though. As I mentioned it is a group of skirmishers, so almost everyone is either doing hit and run melee or moving to stay at range. The rest of the feat is certainly the sort of thing that is great when it comes up.</p><p> </p><p>A DEX boost is also tempting but I think CON would be more useful. Poison (and other CON saves effects) come up quite often so overall I think I will be better off with a CON boost rather than DEX.</p><p> </p><p>Mobile would save on spell slots, but the misty step and benign transposition I am already the most maneuverable character and BT helps position other party members as well.</p><p> </p><p>Spell sniper would be wasted as I have no to-hit spells, they are all save. Acid splash all the way <img class="smilie smilie--emoji" loading="lazy" alt="😃" title="Grinning face with big eyes :smiley:" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f603.png" data-shortname=":smiley:" /></p><p> </p><p>Warcaster was on my wish list from the start, but I think combined with Lucky both feats are seriously reduced in effectiveness an even more so with Focused Concentration coming up. I realise that mathematically warcaster is better than Resilient CON for most of the game.</p><p> </p><p>Prodigal: I had forgotten about this feat and it is VERY tempting. The tool proficiency will likely be wasted as I have Thieves tools from the urchin background. So far my wizard has done all the lock picking, as the thief can’t get himself a set of tools (or keeps forgetting).</p><p> </p><p>Resilient CON I think I will get more out of than Warcaster because of the high number of other CON saves that come up in the game.</p><p> </p><p>Healer could certainly be a good choice too.</p><p> [MENTION=6803664]ccs[/MENTION] the reason that I am looking at something other than +2INT is because the story of the game is making a number of other choices much more interesting.</p><p> </p><p>So after the advice I’m leaning towards Prodigal. Linguist’s 3 languages would be a little over the top (one or two would do), but the +1 INT does fit well with resilient (CON) +1 INT +1 Con at 16. Expertise would certainly be a good addition.</p><p> </p><p>So I’ll be looking at</p><p> </p><p>8 – Prodigal</p><p>12 – Resilient (CON)</p><p>16 - +INT</p><p>19 - ??</p></blockquote><p></p>
[QUOTE="TallIan, post: 7643912, member: 6853819"] Thanks everyone, seeing some thoughts - and the reasoning behind them is really helpful. Alert is certainly tempting, I find that I don’t have too much trouble if not going first though. As I mentioned it is a group of skirmishers, so almost everyone is either doing hit and run melee or moving to stay at range. The rest of the feat is certainly the sort of thing that is great when it comes up. A DEX boost is also tempting but I think CON would be more useful. Poison (and other CON saves effects) come up quite often so overall I think I will be better off with a CON boost rather than DEX. Mobile would save on spell slots, but the misty step and benign transposition I am already the most maneuverable character and BT helps position other party members as well. Spell sniper would be wasted as I have no to-hit spells, they are all save. Acid splash all the way 😃 Warcaster was on my wish list from the start, but I think combined with Lucky both feats are seriously reduced in effectiveness an even more so with Focused Concentration coming up. I realise that mathematically warcaster is better than Resilient CON for most of the game. Prodigal: I had forgotten about this feat and it is VERY tempting. The tool proficiency will likely be wasted as I have Thieves tools from the urchin background. So far my wizard has done all the lock picking, as the thief can’t get himself a set of tools (or keeps forgetting). Resilient CON I think I will get more out of than Warcaster because of the high number of other CON saves that come up in the game. Healer could certainly be a good choice too. [MENTION=6803664]ccs[/MENTION] the reason that I am looking at something other than +2INT is because the story of the game is making a number of other choices much more interesting. So after the advice I’m leaning towards Prodigal. Linguist’s 3 languages would be a little over the top (one or two would do), but the +1 INT does fit well with resilient (CON) +1 INT +1 Con at 16. Expertise would certainly be a good addition. So I’ll be looking at 8 – Prodigal 12 – Resilient (CON) 16 - +INT 19 - ?? [/QUOTE]
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