Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
ShortQuests -- individual adventure modules! An all-new collection of digest-sized D&D adventures designed to plug in to your game.
Community
General Tabletop Discussion
*TTRPGs General
Wizard school specialization, your favorites?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Justin" data-source="post: 3074304" data-attributes="member: 21262"><p>I don't have a favorite, really, but here's an excerpt from <a href="http://www.giantitp.com/cgi-bin/yabb/YaBB.pl?board=gaming;action=display;num=1157077793" target="_blank">an awesome thread</a> over at <a href="http://www.giantitp.com" target="_blank">The Giant in the Playground</a>. The highlighted text really surprised me.</p><p></p><p>That being said, this quote I read <s>somewhere</s> <a href="http://www.geocities.com/whoisceres2/dndquotes.html" target="_blank">here</a> makes one school sound fun: "I'm going to be a Transmuter. I can turn anything into anything else." <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> </p><p></p><p>[sblock=Schools]</p><p>Abjuration: a lot of useful protections, and *dispel magic*. Can't give this one up.</p><p> </p><p>Conjuration: Conjuration has, well, everything. Battlefield control, damage (with the Complete Arcane's Orb Of spells), the vital Teleport and Dimension Door, a bunch of utility...</p><p> </p><p>Divination... you're not allowed to give up divination, and you'd be a fool to do so anyway.</p><p> </p><p>Enchantment: enchantment has a bunch of nice save-or-lose spells, but between Illusion, Necromancy, and Transmutation, you have plenty of those anyway. Enchantment is a viable choice of banned school. Enchantment has a number of good spells, though, which are a pain to lose--Dominate and Charm, the Stern Reproof/Wrathful Castigation spells (save-or-loses with two saves per spell!), Freezing Glare (Frostburn), et cetera... however, it's nothing you can't make up for. Except Irresistible Dance, losing that sucks.</p><p> </p><p>Evocation: Evocation is mostly direct damage, which makes it the sucky school. Important spells are Contingency and Wind Wall, which you can get through Greater Shadow Evocation and Shadow Evocation respectively. There are useful evocations, but not enough to make it anything but <strong>the best choice of banned school</strong>.</p><p> </p><p>Illusion: lose it and you lose Invisibility and Greater Invisibility. Plus, the Image spells are versatile if you have a good imagination, the Shadow Evocation spells compensate if you banned Evocation, Illusory Pit from Comp. Arcane is brilliant, Mirror Image is a great defensive spell... you can certainly give up illusion, but it'll hurt a bit.</p><p> </p><p>Necromancy: Ray of Enfeeblement, Spectral Hand, False Life, Ray of Exhaustion, Enervation and Fear, Finger of Death, Clone, Wail of the Banshee... metamagicked Enervation in particular is a good tactic at higher levels. You can give this up, but it really hurts.</p><p> </p><p>Transmutation: too many spells to give up, period. Specialize in this, don't lose it.</p><p> </p><p>So, the three main candidates for being dropped are Evocation, Enchantment, and Illusion. You can't drop both Evocation and Illusion (no way of getting Contingency then) unless you have access to Craft Contingent Spell, and dropping both Enchantment and Illusion means that you have a lack of will-save-or-lose spells. That makes Evocation and Enchantment the natural choices for dropping if you have to drop two. Being a diviner means that you only have to drop one, so make it either Evocation or Illusion--probably evocation, since the only real reasons to take it (Contingency, Wind wall) are availible via illusion spells, albeit a bit later. Your focus has an effect--evocation has a little battlefield control, so a battlefield control wizard should dump enchantment, while a save-or-suck/lose/die focused wizard should drop evocation.</p><p> </p><p>Thus, one should either be a Diviner who bans evocation or enchantment, or a Transmuter or Conjurer who bans evocation and enchantment. </p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Justin, post: 3074304, member: 21262"] I don't have a favorite, really, but here's an excerpt from [url=http://www.giantitp.com/cgi-bin/yabb/YaBB.pl?board=gaming;action=display;num=1157077793]an awesome thread[/url] over at [url=http://www.giantitp.com]The Giant in the Playground[/url]. The highlighted text really surprised me. That being said, this quote I read [S]somewhere[/s] [url=http://www.geocities.com/whoisceres2/dndquotes.html]here[/url] makes one school sound fun: "I'm going to be a Transmuter. I can turn anything into anything else." :D [sblock=Schools] Abjuration: a lot of useful protections, and *dispel magic*. Can't give this one up. Conjuration: Conjuration has, well, everything. Battlefield control, damage (with the Complete Arcane's Orb Of spells), the vital Teleport and Dimension Door, a bunch of utility... Divination... you're not allowed to give up divination, and you'd be a fool to do so anyway. Enchantment: enchantment has a bunch of nice save-or-lose spells, but between Illusion, Necromancy, and Transmutation, you have plenty of those anyway. Enchantment is a viable choice of banned school. Enchantment has a number of good spells, though, which are a pain to lose--Dominate and Charm, the Stern Reproof/Wrathful Castigation spells (save-or-loses with two saves per spell!), Freezing Glare (Frostburn), et cetera... however, it's nothing you can't make up for. Except Irresistible Dance, losing that sucks. Evocation: Evocation is mostly direct damage, which makes it the sucky school. Important spells are Contingency and Wind Wall, which you can get through Greater Shadow Evocation and Shadow Evocation respectively. There are useful evocations, but not enough to make it anything but [b]the best choice of banned school[/b]. Illusion: lose it and you lose Invisibility and Greater Invisibility. Plus, the Image spells are versatile if you have a good imagination, the Shadow Evocation spells compensate if you banned Evocation, Illusory Pit from Comp. Arcane is brilliant, Mirror Image is a great defensive spell... you can certainly give up illusion, but it'll hurt a bit. Necromancy: Ray of Enfeeblement, Spectral Hand, False Life, Ray of Exhaustion, Enervation and Fear, Finger of Death, Clone, Wail of the Banshee... metamagicked Enervation in particular is a good tactic at higher levels. You can give this up, but it really hurts. Transmutation: too many spells to give up, period. Specialize in this, don't lose it. So, the three main candidates for being dropped are Evocation, Enchantment, and Illusion. You can't drop both Evocation and Illusion (no way of getting Contingency then) unless you have access to Craft Contingent Spell, and dropping both Enchantment and Illusion means that you have a lack of will-save-or-lose spells. That makes Evocation and Enchantment the natural choices for dropping if you have to drop two. Being a diviner means that you only have to drop one, so make it either Evocation or Illusion--probably evocation, since the only real reasons to take it (Contingency, Wind wall) are availible via illusion spells, albeit a bit later. Your focus has an effect--evocation has a little battlefield control, so a battlefield control wizard should dump enchantment, while a save-or-suck/lose/die focused wizard should drop evocation. Thus, one should either be a Diviner who bans evocation or enchantment, or a Transmuter or Conjurer who bans evocation and enchantment. [/sblock] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Wizard school specialization, your favorites?
Top