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Wizard school specialization, your favorites?
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<blockquote data-quote="Sejs" data-source="post: 3075505" data-attributes="member: 4910"><p>Diviner. </p><p></p><p>Nothing embodies the idea that knowledge is power as much as a wizard does and the diviner really drives that point home. And you only have to give up one school so you don't really end up hobbling yourself too terribly much. I usually give up Necromancy (if I feel like being particularly moral; personal research into transmutation or enchantment can make up for some of the debuffs you lose), Illusion (if I feel like being particularly unsubtle, which isn't often), or Evocation (if I feel like being really, really subtle, which is even less often).</p><p></p><p>Feat-wise, pick up Collegiate Wizard. Again, it fits with the diviner, and you'll know a boatload of spells. If it's cool with your DM (always check, natch), you might well use the spells you gain at level up to cover personal spell research. Such as making up new divinations! How old is that thing? What protections does that guy have? What happened in this area in the past 24 hours? How does this work and what does it do? Who is the owner of this object? How can I move to avoid this guy hitting me? Etc, etc. </p><p></p><p>You may also want to pick up the Research feat if you feel like being particularly bookish. Bookish is wizard all over. It's not an oomph, pow, kick you down and take your stuff feat, but it helps you know stuff.</p></blockquote><p></p>
[QUOTE="Sejs, post: 3075505, member: 4910"] Diviner. Nothing embodies the idea that knowledge is power as much as a wizard does and the diviner really drives that point home. And you only have to give up one school so you don't really end up hobbling yourself too terribly much. I usually give up Necromancy (if I feel like being particularly moral; personal research into transmutation or enchantment can make up for some of the debuffs you lose), Illusion (if I feel like being particularly unsubtle, which isn't often), or Evocation (if I feel like being really, really subtle, which is even less often). Feat-wise, pick up Collegiate Wizard. Again, it fits with the diviner, and you'll know a boatload of spells. If it's cool with your DM (always check, natch), you might well use the spells you gain at level up to cover personal spell research. Such as making up new divinations! How old is that thing? What protections does that guy have? What happened in this area in the past 24 hours? How does this work and what does it do? Who is the owner of this object? How can I move to avoid this guy hitting me? Etc, etc. You may also want to pick up the Research feat if you feel like being particularly bookish. Bookish is wizard all over. It's not an oomph, pow, kick you down and take your stuff feat, but it helps you know stuff. [/QUOTE]
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