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Wizard School Specializations
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<blockquote data-quote="Lord Rasputin" data-source="post: 670672" data-attributes="member: 8410"><p>Even in the splat books, Illusion, Divination and Enchantment are hosed at higher levels. All have two levels where they have only one spell, and the rules say that a specialist must take one of his two freebie spells a level in his school. You're either down a spell or have many low-level spells.</p><p></p><p>One other thing -- Spell Focus. If you're playing an Enchanter, Evoker, Illusionist or Necromancer, you pretty much must take it. So much of your life hangs on the other guy failing his save. This makes some of the weak sister schools (the above save Evoker) even weaker. Abjurers, Conjurers and Diviners do not cast many spells that affect their foes directly, and Transmuters have enough spell choices where one could hold off on this feat.</p></blockquote><p></p>
[QUOTE="Lord Rasputin, post: 670672, member: 8410"] Even in the splat books, Illusion, Divination and Enchantment are hosed at higher levels. All have two levels where they have only one spell, and the rules say that a specialist must take one of his two freebie spells a level in his school. You're either down a spell or have many low-level spells. One other thing -- Spell Focus. If you're playing an Enchanter, Evoker, Illusionist or Necromancer, you pretty much must take it. So much of your life hangs on the other guy failing his save. This makes some of the weak sister schools (the above save Evoker) even weaker. Abjurers, Conjurers and Diviners do not cast many spells that affect their foes directly, and Transmuters have enough spell choices where one could hold off on this feat. [/QUOTE]
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