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Wizard seeking Wizard
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<blockquote data-quote="Nate Jones" data-source="post: 3447194" data-attributes="member: 41976"><p>One of my player's expressed interest in taking levels in the Master Specialist PrC. As per normal in my campaign, I told him that he'd need to find some one to study under - in this case, apprenticing himself to a powerful wizard. But I need help developing that persona. </p><p></p><p>Due to campaign requirements, the wizard shouldn't be higher than 13th level (Although if a good idea comes along, exceptions can be made). We play in Forgotten Realms, and I'd be interested not only in defining wizard's personality, but perhaps also adding a touch of FR flavor through organizations or things similar. </p><p></p><p>Some other requirements are:</p><p>- Needs to operate (mostly) alone</p><p>- Must have an isolated base of operations</p><p>- Must be largely unconcerned with affairs of the world (Or at least those that don't directly affect him)</p><p>- Must be Forgotten Realms compatible</p><p></p><p>Should I try to make the mage a foil for my player's wizard? Should he be an embodiment of archtypical wizardly virtues? I've been tossing around the idea that he be an independent Red Wizard seeking magic for ultimate power, if my player's wizard is a LG devotee of Mystra, how might this play out?</p><p></p><p>What type of character should this Master Wizard be, and who should he be connected to?</p></blockquote><p></p>
[QUOTE="Nate Jones, post: 3447194, member: 41976"] One of my player's expressed interest in taking levels in the Master Specialist PrC. As per normal in my campaign, I told him that he'd need to find some one to study under - in this case, apprenticing himself to a powerful wizard. But I need help developing that persona. Due to campaign requirements, the wizard shouldn't be higher than 13th level (Although if a good idea comes along, exceptions can be made). We play in Forgotten Realms, and I'd be interested not only in defining wizard's personality, but perhaps also adding a touch of FR flavor through organizations or things similar. Some other requirements are: - Needs to operate (mostly) alone - Must have an isolated base of operations - Must be largely unconcerned with affairs of the world (Or at least those that don't directly affect him) - Must be Forgotten Realms compatible Should I try to make the mage a foil for my player's wizard? Should he be an embodiment of archtypical wizardly virtues? I've been tossing around the idea that he be an independent Red Wizard seeking magic for ultimate power, if my player's wizard is a LG devotee of Mystra, how might this play out? What type of character should this Master Wizard be, and who should he be connected to? [/QUOTE]
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