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Wizard: Signature spells prepped at higher levels?
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<blockquote data-quote="ZombieRoboNinja" data-source="post: 6040400" data-attributes="member: 54843"><p>As an overall system I would indeed prefer something like this. But if we're trying to stick close to D&D roots here (which WOTC obviously is), we're stuck with leveled spells - and in fact, this idea would re-introduce one problem with "signature" spells. </p><p></p><p>The biggest argument against non-daily wizard spellcasting is that some of their spells become broken when they're not taking up daily resources. In particular, buffs and non-combat spells become broken pretty quickly. "Haste" or "Fly" is fine if the wizard is using up one of his precious limited slots to caste it, but if he can keep someone hasted every single combat it's a bit of a problem.</p><p></p><p>And to use your example, a level 9 wizard who can cast Teleport every 10 minutes can screw up a LOT of exploration challenges. (A level 9 wizard casting Dimension Door every 10 minutes, not so much.)</p><p></p><p>On the other hand, there's much less of a problem with low-level combat spells scaling to be level-appropriate. A level 10 illusionist SHOULD be able to brain-screw enemies with Color Spray every combat, and a level 10 battle mage SHOULD be able to send minions flying with his Thunderwave.</p></blockquote><p></p>
[QUOTE="ZombieRoboNinja, post: 6040400, member: 54843"] As an overall system I would indeed prefer something like this. But if we're trying to stick close to D&D roots here (which WOTC obviously is), we're stuck with leveled spells - and in fact, this idea would re-introduce one problem with "signature" spells. The biggest argument against non-daily wizard spellcasting is that some of their spells become broken when they're not taking up daily resources. In particular, buffs and non-combat spells become broken pretty quickly. "Haste" or "Fly" is fine if the wizard is using up one of his precious limited slots to caste it, but if he can keep someone hasted every single combat it's a bit of a problem. And to use your example, a level 9 wizard who can cast Teleport every 10 minutes can screw up a LOT of exploration challenges. (A level 9 wizard casting Dimension Door every 10 minutes, not so much.) On the other hand, there's much less of a problem with low-level combat spells scaling to be level-appropriate. A level 10 illusionist SHOULD be able to brain-screw enemies with Color Spray every combat, and a level 10 battle mage SHOULD be able to send minions flying with his Thunderwave. [/QUOTE]
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