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Wizard Sleep CSR Ruling
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<blockquote data-quote="Caliban" data-source="post: 4638216" data-attributes="member: 284"><p>Um, my racial power is an encounter, not a daily. My class power is an encounter as well. Those are available every single fight, and many times I don't even need to use the racial power (only if I miss). And if I only use my class power if they first fail the save against the slow. If they make it, then I use the orb save penalty on a different power. </p><p> </p><p>A solo or elite seems like a pretty good time to bust out a daily spell to me. And using a daily item power to give my daily spell significantly better chance of working seems like a good investment.</p><p> </p><p> </p><p> </p><p></p><p> </p><p>In the early leves (1-4) the character felt weak, but since lvl 5+ he's just been getting better and better. His racial power and feats work just fine in regular encounters, making sure a power lands when I need it. </p><p> </p><p>He's multiclassed into ranger, has a passive 28 percption at lvl 8, and with Hunter's quary and the Brutal Accuracy feat he does some impressive damage at least once per combat (after I quarry someone I have that round and the next round to miss, reroll, and add 1d6+5 if I hit on the reroll).</p><p> </p><p>He can thunderwave targets 5 squares on a hit, and I have a +2 Thunderawave staff as my main implement now (the orb of mental dominion is pretty much for Sleep for Phantasmal Assailant now). His Cloud of Daggers does 1d6+6 and another 5 damage on on your turn (even if I miss). Not to shabby.</p><p> </p><p>He just took a feat to be trained in Stealth and has a +13 stealth now, which should be good for the occasional +2 combat advantage or skill challenge. </p><p> </p><p>He's not your typical wizard, and took me awhile to get the hang of playing him. But he's pretty effective outside of a solo fight.</p><p> </p><p>More importantly, he's fun and fairly unique.</p></blockquote><p></p>
[QUOTE="Caliban, post: 4638216, member: 284"] Um, my racial power is an encounter, not a daily. My class power is an encounter as well. Those are available every single fight, and many times I don't even need to use the racial power (only if I miss). And if I only use my class power if they first fail the save against the slow. If they make it, then I use the orb save penalty on a different power. A solo or elite seems like a pretty good time to bust out a daily spell to me. And using a daily item power to give my daily spell significantly better chance of working seems like a good investment. In the early leves (1-4) the character felt weak, but since lvl 5+ he's just been getting better and better. His racial power and feats work just fine in regular encounters, making sure a power lands when I need it. He's multiclassed into ranger, has a passive 28 percption at lvl 8, and with Hunter's quary and the Brutal Accuracy feat he does some impressive damage at least once per combat (after I quarry someone I have that round and the next round to miss, reroll, and add 1d6+5 if I hit on the reroll). He can thunderwave targets 5 squares on a hit, and I have a +2 Thunderawave staff as my main implement now (the orb of mental dominion is pretty much for Sleep for Phantasmal Assailant now). His Cloud of Daggers does 1d6+6 and another 5 damage on on your turn (even if I miss). Not to shabby. He just took a feat to be trained in Stealth and has a +13 stealth now, which should be good for the occasional +2 combat advantage or skill challenge. He's not your typical wizard, and took me awhile to get the hang of playing him. But he's pretty effective outside of a solo fight. More importantly, he's fun and fairly unique. [/QUOTE]
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