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Wizard Sleep CSR Ruling
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<blockquote data-quote="Danceofmasks" data-source="post: 4642264" data-attributes="member: 70765"><p>@MadLordOfMilk</p><p> </p><p>I think your method of comparison is flawed.</p><p>For any non-dex or int based class, saying average main attack stat is 18 is a fair assumption.</p><p>For any dex or int based class, since their main stat also affects <strong>AC</strong> and reflex (+initiative for dex) as well as hitroll and damroll, the average main attack stat should be 20.</p><p>Since int or dex are so heavily unbalanced, they're worth 5 points in <em>any secondary</em> stat.</p><p> </p><p>So elven wis wizards are not trading 1 will for 1 ref, they're trading 4 will for 2 ref, 2 hitroll, 2 damroll, and 2 AC.</p><p>Now, wizards make more hitrolls and damrolls than <em>any other class</em>, so elven wizards must be considered solo-shutdown specialists, but otherwise sub-optimal.</p><p>(To be fair, wis based skills are awesome, and that's a selling point, but I reckon it's far from a wash)</p><p> </p><p>Now, being in the thick of things happens all the time to a wizard.</p><p>Staying back and blasting isn't really an option when thunder wave is their AoE at-will. Wizards with scorching burst have more options.</p><p>For those who would counter that epic characters have less need of their at wills ... well, <em>if the party is kitted for offense (i.e. multiple 20-attack stat characters)</em>, that is sometimes true.</p><p>Heck, I've one-manned supposedly really tough encounters with a single evard's (mainly 'cos my hitroll is nigh-maxed, and them foes never got to get out after making their saves before being re-grabbed via sustain).</p><p>9x9 zone ... the party just stood at the edge ... with some clever placing and using fellow PCs as a barricade, foes <em>can't get out</em>. Just thunder wave them further in occasionally and you're all set.</p><p><em>Int 16 elf wizards cannot successfully do this.</em></p><p> </p><p>Surprise hitrolls can also come from elsewhere ... for instance, my L25 wizard is a tiefling.</p><p>Hellfire blood adds hit/dam for all fire effects, including my stun-lock power (prismatic spray).</p><p>Tieflings also get +1 to hit vs. any bloodied creature.</p><p>If I were a divine oracle, that's be a roll twice ... but IMO +4 hitroll with two powers (battle mage - if AP used at beginning of turn) is hands down better ... 'cos wizards don't have <em>that</em> many good powers targeting will.</p><p> </p><p>I understand that my tiefling is <em>definitely not</em> an average wizard.</p><p>It's downright disgusting ... the average wizard, which has int 20 at level 1, is sub-optimal by comparison.</p></blockquote><p></p>
[QUOTE="Danceofmasks, post: 4642264, member: 70765"] @MadLordOfMilk I think your method of comparison is flawed. For any non-dex or int based class, saying average main attack stat is 18 is a fair assumption. For any dex or int based class, since their main stat also affects [B]AC[/B] and reflex (+initiative for dex) as well as hitroll and damroll, the average main attack stat should be 20. Since int or dex are so heavily unbalanced, they're worth 5 points in [I]any secondary[/I] stat. So elven wis wizards are not trading 1 will for 1 ref, they're trading 4 will for 2 ref, 2 hitroll, 2 damroll, and 2 AC. Now, wizards make more hitrolls and damrolls than [I]any other class[/I], so elven wizards must be considered solo-shutdown specialists, but otherwise sub-optimal. (To be fair, wis based skills are awesome, and that's a selling point, but I reckon it's far from a wash) Now, being in the thick of things happens all the time to a wizard. Staying back and blasting isn't really an option when thunder wave is their AoE at-will. Wizards with scorching burst have more options. For those who would counter that epic characters have less need of their at wills ... well, [I]if the party is kitted for offense (i.e. multiple 20-attack stat characters)[/I], that is sometimes true. Heck, I've one-manned supposedly really tough encounters with a single evard's (mainly 'cos my hitroll is nigh-maxed, and them foes never got to get out after making their saves before being re-grabbed via sustain). 9x9 zone ... the party just stood at the edge ... with some clever placing and using fellow PCs as a barricade, foes [I]can't get out[/I]. Just thunder wave them further in occasionally and you're all set. [I]Int 16 elf wizards cannot successfully do this.[/I] Surprise hitrolls can also come from elsewhere ... for instance, my L25 wizard is a tiefling. Hellfire blood adds hit/dam for all fire effects, including my stun-lock power (prismatic spray). Tieflings also get +1 to hit vs. any bloodied creature. If I were a divine oracle, that's be a roll twice ... but IMO +4 hitroll with two powers (battle mage - if AP used at beginning of turn) is hands down better ... 'cos wizards don't have [I]that[/I] many good powers targeting will. I understand that my tiefling is [I]definitely not[/I] an average wizard. It's downright disgusting ... the average wizard, which has int 20 at level 1, is sub-optimal by comparison. [/QUOTE]
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