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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Wizard/Sorcerer Parent Class
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<blockquote data-quote="pyk" data-source="post: 1125229" data-attributes="member: 14254"><p>Actually, I do pick and choose quite well through the "splat" books, such as Tome and Blood, because most of the feats and/or spells are just crazy talk to me.</p><p></p><p>Allowing a Sorc to prepare some of the few (count 'em, they are few) spells that they know is one thing. Allowing a Sorcerer the same amount of spells known as a Wizard, and then preparing those as well, that's completely different.</p><p></p><p>Forget the lower levels:</p><p>At level 20, Wizard casts 4 spells per spell level (no modifiers) from a virtually unlimited source (spellbook)</p><p></p><p>At level 20, Sorcerer casts 6 spells per spell level</p><p>This is balanced by the Sorcerer only knowing 9/5/5/4/4/4/3/3/3/3.</p><p></p><p>At level 20, Mage casts 6 spells per level, as either prepared or spontaneous</p><p>This is balanced by the spontaneous spells being 9/5/5/4/4/4/3/3/3/3 AND the prepared spells being as much as he can cram in his spell book.</p><p>Add high Charisma and high Intelligence and this get even worse.</p><p></p><p>This is because the Mage has access to 14 feats at level 20, and this progression only requires 9. Which leaves 5 open feats for metamagic (Read QUICKEN), 6 if the Mage is a human. This is where the flaw in the class is. Make this balanced out with the Sorcerer and Wizard, and then it will work. Always have to remember that the Wizard gets access to a virtually unlimited number of spells to use, this must be factored in.</p></blockquote><p></p>
[QUOTE="pyk, post: 1125229, member: 14254"] Actually, I do pick and choose quite well through the "splat" books, such as Tome and Blood, because most of the feats and/or spells are just crazy talk to me. Allowing a Sorc to prepare some of the few (count 'em, they are few) spells that they know is one thing. Allowing a Sorcerer the same amount of spells known as a Wizard, and then preparing those as well, that's completely different. Forget the lower levels: At level 20, Wizard casts 4 spells per spell level (no modifiers) from a virtually unlimited source (spellbook) At level 20, Sorcerer casts 6 spells per spell level This is balanced by the Sorcerer only knowing 9/5/5/4/4/4/3/3/3/3. At level 20, Mage casts 6 spells per level, as either prepared or spontaneous This is balanced by the spontaneous spells being 9/5/5/4/4/4/3/3/3/3 AND the prepared spells being as much as he can cram in his spell book. Add high Charisma and high Intelligence and this get even worse. This is because the Mage has access to 14 feats at level 20, and this progression only requires 9. Which leaves 5 open feats for metamagic (Read QUICKEN), 6 if the Mage is a human. This is where the flaw in the class is. Make this balanced out with the Sorcerer and Wizard, and then it will work. Always have to remember that the Wizard gets access to a virtually unlimited number of spells to use, this must be factored in. [/QUOTE]
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