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Community
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*Pathfinder & Starfinder
Wizard/Sorcerer Parent Class
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<blockquote data-quote="Tilla the Hun (work)" data-source="post: 1129636" data-attributes="member: 14214"><p>My deepest, most sincerest apologies - apparently you perceived that I was presenting this class AS a finished, completed, balanced class. That is incorrect. I was posting it for consideration due to it's similarities. I know it's not finished, and I would appreciate if you would propose 'fixes' for these 'issues' you are pointing out...</p><p></p><p>That said, let me address some of the issues you pointed out.</p><p></p><p>Prepping spells - those conc checks would occur even when you went to sleep. For each spell, currenty, though that is a bit much in the way of rolling. Perhaps the conc check should incorporate the number of spells you have prepped? i.e. concentration check = 10 + highest level of spell + total number of spells? That would tend to stop the 'overpreparing' of spells, especially when you consider that the mage has to succeed at this check _anytime_ they are distracted, hit, confused, trying to go to sleep, etc. Most mages would, I think, wait till the last possible moment (the night before a dungeon?) to impress spells.</p><p></p><p>As for a first level mage casting a 5th level spells, did you check the DC on being able to cast it? A 1st level mage with the 20 cha you propose (not even counting the penalties you took to get there) would have only 5 mana available. You would need to succeed at a caster level check with a DC of 30 (25 + 5) and then spend 10 mana... Now you could spend 5 mana and 5 hitpoints, but it seems to me with a 20 CHA, you don't have the CON to provide more than a +1 hp modifier, so even if you somehow succeeded at that DC of 30 (how??) you'd knock yourself out casting the spell.</p><p></p><p>No - allowing a mage to cast above their level doesn't bother me. It tends to blur the 'linear' nature of the dnd magic system, and remains balanced (at least at lower levels).</p><p></p><p>As to why you would choose _any_ other class than this one? Clerics are still an awesome choice, as would be a rogue. Wizard or sorceror still hold there own against this one, as they are more structured and do not suffer a constant chance of failure in a spell, failures that could impact hit points, as well as a more well-defined number of spells they can cast per day.</p><p></p><p></p><p>Good points though - keep 'em coming.</p></blockquote><p></p>
[QUOTE="Tilla the Hun (work), post: 1129636, member: 14214"] My deepest, most sincerest apologies - apparently you perceived that I was presenting this class AS a finished, completed, balanced class. That is incorrect. I was posting it for consideration due to it's similarities. I know it's not finished, and I would appreciate if you would propose 'fixes' for these 'issues' you are pointing out... That said, let me address some of the issues you pointed out. Prepping spells - those conc checks would occur even when you went to sleep. For each spell, currenty, though that is a bit much in the way of rolling. Perhaps the conc check should incorporate the number of spells you have prepped? i.e. concentration check = 10 + highest level of spell + total number of spells? That would tend to stop the 'overpreparing' of spells, especially when you consider that the mage has to succeed at this check _anytime_ they are distracted, hit, confused, trying to go to sleep, etc. Most mages would, I think, wait till the last possible moment (the night before a dungeon?) to impress spells. As for a first level mage casting a 5th level spells, did you check the DC on being able to cast it? A 1st level mage with the 20 cha you propose (not even counting the penalties you took to get there) would have only 5 mana available. You would need to succeed at a caster level check with a DC of 30 (25 + 5) and then spend 10 mana... Now you could spend 5 mana and 5 hitpoints, but it seems to me with a 20 CHA, you don't have the CON to provide more than a +1 hp modifier, so even if you somehow succeeded at that DC of 30 (how??) you'd knock yourself out casting the spell. No - allowing a mage to cast above their level doesn't bother me. It tends to blur the 'linear' nature of the dnd magic system, and remains balanced (at least at lower levels). As to why you would choose _any_ other class than this one? Clerics are still an awesome choice, as would be a rogue. Wizard or sorceror still hold there own against this one, as they are more structured and do not suffer a constant chance of failure in a spell, failures that could impact hit points, as well as a more well-defined number of spells they can cast per day. Good points though - keep 'em coming. [/QUOTE]
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