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Wizard/Sorcerer Parent Class
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<blockquote data-quote="rkanodia" data-source="post: 1130523" data-attributes="member: 11681"><p>How about a system that lets wizards and sorcerors multiclass in a useful way, such that levels of Wizard give you access to more spells, while levels of Sorceror give you more flexibility in casting, but the overall effects stack?</p><p></p><p>I think I may have a decent idea. Please read on, and forgive me for any obvious numerical imbalances; I don't have my books and this is all off-the-cuff. Anybody who can improve on The Goal, tell me how.</p><p></p><p><strong>The Goal</strong>: make a system where single-class Wizards and single-class Sorcerors are as mechanically similar to the official versions as possible, but allow them to multiclass in a way that combines their casting abilities into a single path instead of being a weak Wizard and a weak Sorceror.</p><p></p><p></p><p><strong>Spell Preparation</strong>: Wizards and Sorcerors both prepare spells as the PHB Wizard. </p><p></p><p><strong>Spells per day</strong>: Add your Wizard and Sorceror levels, and use the PHB Wizard spells per day chart. Levels of sorceror also give bonus spells; you can memorize two extra spells per day at each spell level that your Sorceror levels alone are sufficient to cast. (In English: if you are a wizX/sorceror6, you get two extra spells at the 1st, 2nd, and 3rd spell levels)</p><p></p><p><strong>Spells known</strong>: Each time you gain a level of Sorceror, you automatically gain 2 spells known, only one of which may be from the highest level you can cast. Each time you gain a level of Wizard, you automatically gain one spell known. In addition, you may know up to 5 * Wizard level additional spells; these additional spells must be learned the normal way, with scribing costs and soforth. However, you may NOT scribe a spell at a given level if the number of spells you know at that level is equal to (or higher than) the number of spells you know at the level below. (In English: you can't scribe your fourth spell at level 7 if you only know three spells at level 6)</p><p></p><p><strong>Spell Flexibility</strong>: Each time you gain a level of Sorceror, you get an increase in Spontaneity Points. Yes, I know that 'Spontaneity Points' is the worst name ever. I just don't want to call them 'mana' points. I don't know exactly how many it should be. Maybe something like 2+CHA bonus per level. Maybe it should scale with level. Spontaneity Points are using to power (drumroll, please) spontaneous casting. You may choose to cast a spell spontaneously, using a spell that you had prepared at the same (or higher) level, by spending spontaneity points equal to the spell's level. Each day, when you prepare your spells, your Spontaneity Points are restored to maximum.</p><p></p><p>Strengths: The player gets to choose their own 'happy medium' between breadth of knowledge and flexibility of casting. A pure sorceror should look a whole lot like a PHB sorceror, and a pure wizard should look a whole lot like a PHB wizard. A character can 'splash' a couple of levels without making a huge difference in their character, but can also multiclass heavily for a significant change.</p><p></p><p>Weaknesses: I guess pure Wizards will be unhappy, since they've gotten new limitations but no added abilities. Not to mention that Sorcerors get access to spells a level earlier than in the PHB. Can anyone think of a way to remedy these issues, or provide balancing powers/limitations?</p></blockquote><p></p>
[QUOTE="rkanodia, post: 1130523, member: 11681"] How about a system that lets wizards and sorcerors multiclass in a useful way, such that levels of Wizard give you access to more spells, while levels of Sorceror give you more flexibility in casting, but the overall effects stack? I think I may have a decent idea. Please read on, and forgive me for any obvious numerical imbalances; I don't have my books and this is all off-the-cuff. Anybody who can improve on The Goal, tell me how. [b]The Goal[/b]: make a system where single-class Wizards and single-class Sorcerors are as mechanically similar to the official versions as possible, but allow them to multiclass in a way that combines their casting abilities into a single path instead of being a weak Wizard and a weak Sorceror. [b]Spell Preparation[/b]: Wizards and Sorcerors both prepare spells as the PHB Wizard. [b]Spells per day[/b]: Add your Wizard and Sorceror levels, and use the PHB Wizard spells per day chart. Levels of sorceror also give bonus spells; you can memorize two extra spells per day at each spell level that your Sorceror levels alone are sufficient to cast. (In English: if you are a wizX/sorceror6, you get two extra spells at the 1st, 2nd, and 3rd spell levels) [b]Spells known[/b]: Each time you gain a level of Sorceror, you automatically gain 2 spells known, only one of which may be from the highest level you can cast. Each time you gain a level of Wizard, you automatically gain one spell known. In addition, you may know up to 5 * Wizard level additional spells; these additional spells must be learned the normal way, with scribing costs and soforth. However, you may NOT scribe a spell at a given level if the number of spells you know at that level is equal to (or higher than) the number of spells you know at the level below. (In English: you can't scribe your fourth spell at level 7 if you only know three spells at level 6) [b]Spell Flexibility[/b]: Each time you gain a level of Sorceror, you get an increase in Spontaneity Points. Yes, I know that 'Spontaneity Points' is the worst name ever. I just don't want to call them 'mana' points. I don't know exactly how many it should be. Maybe something like 2+CHA bonus per level. Maybe it should scale with level. Spontaneity Points are using to power (drumroll, please) spontaneous casting. You may choose to cast a spell spontaneously, using a spell that you had prepared at the same (or higher) level, by spending spontaneity points equal to the spell's level. Each day, when you prepare your spells, your Spontaneity Points are restored to maximum. Strengths: The player gets to choose their own 'happy medium' between breadth of knowledge and flexibility of casting. A pure sorceror should look a whole lot like a PHB sorceror, and a pure wizard should look a whole lot like a PHB wizard. A character can 'splash' a couple of levels without making a huge difference in their character, but can also multiclass heavily for a significant change. Weaknesses: I guess pure Wizards will be unhappy, since they've gotten new limitations but no added abilities. Not to mention that Sorcerors get access to spells a level earlier than in the PHB. Can anyone think of a way to remedy these issues, or provide balancing powers/limitations? [/QUOTE]
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