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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Wizard/Sorcerer Parent Class
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<blockquote data-quote="Tilla the Hun (work)" data-source="post: 1130620" data-attributes="member: 14214"><p>Nice idea, but like alkabong indicated, we drift away from his intentions on this thread <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> I believe that point is being raised in other threads. If not, start one and I'll gladly comment on it.</p><p></p><p></p><p></p><p>Quite right. You indicated a desire to merge sorceror and wizard into a single class where players could mix and match abilities between the two classes. I have a sneaking feeling that if you combined my mana pool with your feats, you'd have something. FYI - I'm allowing sorcs access to the full wiz spells (limited by spellbook, not infinity) at a cost: spell failures.</p><p></p><p>That aside, I'm all for merging the two in the fashion you suggested. I firmly believe my class allows for the merging of the capabilities of the two classes as well, without the expenditure of feats. </p><p></p><p>For example, I might want to create a mage that can cast spontaneously, but I also want to specialize in making magic items that cast metamagically enhanced effects. Your class would definitely limit my options down that path. Especially if you consider that I'd have to prepare some of those spells with metamagic feats in them instead of fountaining them.</p><p></p><p></p><p>Bottom line - I think your class relies too heavily on feats to make it work, without enough inherent feat bonuses to the class. As a player I would play it once or twice just to learn it, and see it in action, then go back to playing a wizard with an obscene intell.</p><p></p><p>I think you should reduce the feat count cost, and increase inherent potentials for costs - spell failures, increased chance of not learning the spell, something.</p></blockquote><p></p>
[QUOTE="Tilla the Hun (work), post: 1130620, member: 14214"] Nice idea, but like alkabong indicated, we drift away from his intentions on this thread :) I believe that point is being raised in other threads. If not, start one and I'll gladly comment on it. Quite right. You indicated a desire to merge sorceror and wizard into a single class where players could mix and match abilities between the two classes. I have a sneaking feeling that if you combined my mana pool with your feats, you'd have something. FYI - I'm allowing sorcs access to the full wiz spells (limited by spellbook, not infinity) at a cost: spell failures. That aside, I'm all for merging the two in the fashion you suggested. I firmly believe my class allows for the merging of the capabilities of the two classes as well, without the expenditure of feats. For example, I might want to create a mage that can cast spontaneously, but I also want to specialize in making magic items that cast metamagically enhanced effects. Your class would definitely limit my options down that path. Especially if you consider that I'd have to prepare some of those spells with metamagic feats in them instead of fountaining them. Bottom line - I think your class relies too heavily on feats to make it work, without enough inherent feat bonuses to the class. As a player I would play it once or twice just to learn it, and see it in action, then go back to playing a wizard with an obscene intell. I think you should reduce the feat count cost, and increase inherent potentials for costs - spell failures, increased chance of not learning the spell, something. [/QUOTE]
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Wizard/Sorcerer Parent Class
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