Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
ShortQuests -- Pocket Sized Adventures! An all-new collection of digest-sized D&D adventures designed for 1-2 game sessions.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Wizard/Sorcerer Parent Class
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="rkanodia" data-source="post: 1132055" data-attributes="member: 11681"><p>Again, I think I've been unclear. Under my system, there is no 'unlimited' spellbook - even Wizards have a limit to the number of spells they can have down on paper.</p><p></p><p>Hmm. I think I may have an even system than 'preparation points'/'spontaneity points'. Here's another go. By the way, all of this is ignoring cantrips for now, not sure what to do about them.</p><p></p><p><strong>Spells per day</strong>: Add your levels of Wizard and Sorceror, and use the Wizard spells per day chart. You get one bonus spell per day at each spell level which you can cast and is equal to or less than your Sorceror level. You get an additional bonus spell per day at each spell level which is equal to or less than half your Sorceror level. Bonus Sorceror spell slots may only be used for spontaneous casting.</p><p></p><p><strong>Spells Known</strong>: Each time a character gains a level of Sorceror, they gain two 'innate' spells known. : These may be of any level equal to or less than half their Wizard and Sorceror levels combined (exception: a character may take first level spells for their first character level, even though 1 rounds down to 0), and a character may not have more innate spells at a given spell level than at the spell level below. Each time a character gains a level of Wizard, they may immediately add two spells to their spellbook, with the restriction that a spellbook may not contain more spells at a given level than at the level below. A character may scribe spells as per PHB, but no character's spellbook can ever contain more than seven times their Wizard level in spells.</p><p></p><p><strong>Spell Preparation</strong>: At the start of each day, a character with a spellbook may prepare spells out of their spellbook as per the PHB Wizard (note: innate spells may not be prepared, although a character who wished could learn a spell innately AND have it in their spellbook, although it would count in each category).</p><p></p><p><strong>Casting</strong>: Prepared spells are cast exactly as normal. However, a character may spend a prepared spell (or empty spell slot, if he is unable to prepare any spells at a given level) to spontaneously cast any spell (of equal or lower level) he knows innately. When a character chooses to cast spontaneously, follow all the rules for spontaneous casting.</p><p></p><p>So, here's how this works out.</p><p></p><p>Pure Sorceror: looks very similar to his PHB counterpart. No prepared casting whatsoever. Gets a total of 6 extra spells known over the course of his career. Ultimately, his spells per day looks exactly like the PHB sorceror, but the acquisition is a bit wonky - sometimes he is a bit ahead, sometimes a fair amount behind. This could use some work.</p><p></p><p>Pure Wizard: virtually identical to his PHB counterpart. No spontaneous casting whatsoever. Gets slightly gypped, because he has an upper limit on the size of his spellbook for no return. Not sure what to do about that.</p><p></p><p>Mixed classes: A bit more of a penalty, and a little less benefit, for multiclassing. Wizards who want to spontaneously cast are giving up a large number of (potentially high-level) spells for only a few, low-level spontaneous-casting options - and a player will have to take at LEAST five levels of sorceror to be able to spontaneous-cast a single ninth-level spell, and two levels of wizard to be able to prepare a single ninth-level spell. One worry I still have is that it will be hard to make it seem like, assuming a Wizard does not have a bastage DM who will make it hard to scribe 9th-level scrolls, how do we make it such that a Wizard doesn't just say 'heck with it, I've got blank pages like Alaska has ice, let's just take a few levels of Sorceror and pick up spontaneous fireball'. And especially, how do we do that without making pure Wizards feel like they've been robbed?</p><p></p><p>About class synergy: Personally, I don't mind a little synergy; after all, the warrior classes get beautiful stacking in their most important attributes (HP and BAB), so I don't see anything wrong with a multiclass caster getting to keep the full 'spells per day' chart, as long as they are making sacrifices elsewhere. For instance, a Sorceror who wants a bigger spellbook will be giving up bonus spells per day, and missing out on precious choices for high-level spontaneous casting. Or how about this, let's compare a Wiz10/Sor10 under my system, to a Wiz20 and Sor20, and see if there is a problem:</p><p></p><p>Spells per day: 4 prepared spells per day at each level, with two extra spontaneous slots at 1-5 and one extra spontaneous slot at 6-9. So, he has more total spell slots than a Wiz20, and fewer than a Sor20. Sounds good so far.</p><p></p><p>Spontaneous Casting: Fewer slots at the high levels, but the big thing is choice. He only has 3 spells to spontaneously cast at levels 1 and 2, and 2 spells at levels 3-9. Compare that to a pure Sorceror, with 5 spells at level 1 through 4, and 4 spells at level 5-9.</p><p></p><p>Prepared Casting: Same spell slots as the Wiz20, but with half as many spell choices availible.</p><p></p><p>Feats: Two bonus Wizard feats.</p><p></p><p>Hmm. Well, it probably is still a little more powerful. The problem is in choosing the order in which you level up carefully, so that you can get better option in choosing your innate spells by waiting to higher level. Any thoughts on how to fix that? The only thing I'm not willing to budge on is delaying access to higher-level spells for multiclass Wizard/Sorceror. Knowing fewer of them, and having restrictions on the way they cast them (prepared vs spontaneous) is fine, but in the long run, a pure caster who is behind the other casters in spell levels is going to suck, and a character who really wants to do 'flexibility in exchange for spell level' can already play Mystic Theurge. And of course, now I've wasted half an hour, and I didn't even keep my promise that I'd go to another thread.</p></blockquote><p></p>
[QUOTE="rkanodia, post: 1132055, member: 11681"] Again, I think I've been unclear. Under my system, there is no 'unlimited' spellbook - even Wizards have a limit to the number of spells they can have down on paper. Hmm. I think I may have an even system than 'preparation points'/'spontaneity points'. Here's another go. By the way, all of this is ignoring cantrips for now, not sure what to do about them. [b]Spells per day[/b]: Add your levels of Wizard and Sorceror, and use the Wizard spells per day chart. You get one bonus spell per day at each spell level which you can cast and is equal to or less than your Sorceror level. You get an additional bonus spell per day at each spell level which is equal to or less than half your Sorceror level. Bonus Sorceror spell slots may only be used for spontaneous casting. [b]Spells Known[/b]: Each time a character gains a level of Sorceror, they gain two 'innate' spells known. : These may be of any level equal to or less than half their Wizard and Sorceror levels combined (exception: a character may take first level spells for their first character level, even though 1 rounds down to 0), and a character may not have more innate spells at a given spell level than at the spell level below. Each time a character gains a level of Wizard, they may immediately add two spells to their spellbook, with the restriction that a spellbook may not contain more spells at a given level than at the level below. A character may scribe spells as per PHB, but no character's spellbook can ever contain more than seven times their Wizard level in spells. [b]Spell Preparation[/b]: At the start of each day, a character with a spellbook may prepare spells out of their spellbook as per the PHB Wizard (note: innate spells may not be prepared, although a character who wished could learn a spell innately AND have it in their spellbook, although it would count in each category). [b]Casting[/b]: Prepared spells are cast exactly as normal. However, a character may spend a prepared spell (or empty spell slot, if he is unable to prepare any spells at a given level) to spontaneously cast any spell (of equal or lower level) he knows innately. When a character chooses to cast spontaneously, follow all the rules for spontaneous casting. So, here's how this works out. Pure Sorceror: looks very similar to his PHB counterpart. No prepared casting whatsoever. Gets a total of 6 extra spells known over the course of his career. Ultimately, his spells per day looks exactly like the PHB sorceror, but the acquisition is a bit wonky - sometimes he is a bit ahead, sometimes a fair amount behind. This could use some work. Pure Wizard: virtually identical to his PHB counterpart. No spontaneous casting whatsoever. Gets slightly gypped, because he has an upper limit on the size of his spellbook for no return. Not sure what to do about that. Mixed classes: A bit more of a penalty, and a little less benefit, for multiclassing. Wizards who want to spontaneously cast are giving up a large number of (potentially high-level) spells for only a few, low-level spontaneous-casting options - and a player will have to take at LEAST five levels of sorceror to be able to spontaneous-cast a single ninth-level spell, and two levels of wizard to be able to prepare a single ninth-level spell. One worry I still have is that it will be hard to make it seem like, assuming a Wizard does not have a bastage DM who will make it hard to scribe 9th-level scrolls, how do we make it such that a Wizard doesn't just say 'heck with it, I've got blank pages like Alaska has ice, let's just take a few levels of Sorceror and pick up spontaneous fireball'. And especially, how do we do that without making pure Wizards feel like they've been robbed? About class synergy: Personally, I don't mind a little synergy; after all, the warrior classes get beautiful stacking in their most important attributes (HP and BAB), so I don't see anything wrong with a multiclass caster getting to keep the full 'spells per day' chart, as long as they are making sacrifices elsewhere. For instance, a Sorceror who wants a bigger spellbook will be giving up bonus spells per day, and missing out on precious choices for high-level spontaneous casting. Or how about this, let's compare a Wiz10/Sor10 under my system, to a Wiz20 and Sor20, and see if there is a problem: Spells per day: 4 prepared spells per day at each level, with two extra spontaneous slots at 1-5 and one extra spontaneous slot at 6-9. So, he has more total spell slots than a Wiz20, and fewer than a Sor20. Sounds good so far. Spontaneous Casting: Fewer slots at the high levels, but the big thing is choice. He only has 3 spells to spontaneously cast at levels 1 and 2, and 2 spells at levels 3-9. Compare that to a pure Sorceror, with 5 spells at level 1 through 4, and 4 spells at level 5-9. Prepared Casting: Same spell slots as the Wiz20, but with half as many spell choices availible. Feats: Two bonus Wizard feats. Hmm. Well, it probably is still a little more powerful. The problem is in choosing the order in which you level up carefully, so that you can get better option in choosing your innate spells by waiting to higher level. Any thoughts on how to fix that? The only thing I'm not willing to budge on is delaying access to higher-level spells for multiclass Wizard/Sorceror. Knowing fewer of them, and having restrictions on the way they cast them (prepared vs spontaneous) is fine, but in the long run, a pure caster who is behind the other casters in spell levels is going to suck, and a character who really wants to do 'flexibility in exchange for spell level' can already play Mystic Theurge. And of course, now I've wasted half an hour, and I didn't even keep my promise that I'd go to another thread. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Wizard/Sorcerer Parent Class
Top