Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
ShortQuests -- Pocket Sized Adventures! An all-new collection of digest-sized D&D adventures designed for 1-2 game sessions.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Wizard/Sorcerer Parent Class
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ubermeister Kevguy" data-source="post: 1133662" data-attributes="member: 14378"><p>Hey everyone,</p><p>I just wanted to thank Alkabong (Dungeon Master and Master Player) for all his work on balancing out the merger of the two arcane classes so evenly. I for one have had need of such a system, and it has provided much more flexibility and variety amongst the Magi running around in my campaign.</p><p>I know from reading over this lengthy string that some of you simply just don't follow it, and that's okay. The main points for me were that: a fundamental split between the two styles of magic was artificial and contradictory to how magic has functioned in my Aeiranor campaign since it's inception back in 1988, and that it limited the types of Magi one might encounter. For example, with this as a base class you could very easily play either a Wizard or a Sorcerer STRAIGHT OUT OF THE CORE RULES with absolutely NO alterations, and have it be completely consistent with this class - both of those two core classes are PARTICULAR expressions of the "arcane feats" - though these are best thought of (I think we've agreed) as exclusive class skills.</p><p>One can also, however, create a variety of other magi, no more or less powerful, but different; For example, at Mage20, with all the "feats" mentioned in Alkabong's presentation, a Mage will have forgone item creation feats and other metamagic feats to enable a flexibility of casting. For the rare adventuring mage, this might become a matter of life or death - imagine being on adventure, separated from one's spell books and having to rely upon one's Mastered spells instead!</p><p>It also solves some of the metamagic "problems" some of us have ferreted out in our playtesting/playing...such as Sorcerers and Quickened Spells.</p><p></p><p>Thanks Again AlKabong!</p><p></p><p>PS - If you can't see the balance for what it is, you should probably consider playing a Fighter or something less complicated for awhile...sorry.</p></blockquote><p></p>
[QUOTE="Ubermeister Kevguy, post: 1133662, member: 14378"] Hey everyone, I just wanted to thank Alkabong (Dungeon Master and Master Player) for all his work on balancing out the merger of the two arcane classes so evenly. I for one have had need of such a system, and it has provided much more flexibility and variety amongst the Magi running around in my campaign. I know from reading over this lengthy string that some of you simply just don't follow it, and that's okay. The main points for me were that: a fundamental split between the two styles of magic was artificial and contradictory to how magic has functioned in my Aeiranor campaign since it's inception back in 1988, and that it limited the types of Magi one might encounter. For example, with this as a base class you could very easily play either a Wizard or a Sorcerer STRAIGHT OUT OF THE CORE RULES with absolutely NO alterations, and have it be completely consistent with this class - both of those two core classes are PARTICULAR expressions of the "arcane feats" - though these are best thought of (I think we've agreed) as exclusive class skills. One can also, however, create a variety of other magi, no more or less powerful, but different; For example, at Mage20, with all the "feats" mentioned in Alkabong's presentation, a Mage will have forgone item creation feats and other metamagic feats to enable a flexibility of casting. For the rare adventuring mage, this might become a matter of life or death - imagine being on adventure, separated from one's spell books and having to rely upon one's Mastered spells instead! It also solves some of the metamagic "problems" some of us have ferreted out in our playtesting/playing...such as Sorcerers and Quickened Spells. Thanks Again AlKabong! PS - If you can't see the balance for what it is, you should probably consider playing a Fighter or something less complicated for awhile...sorry. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Wizard/Sorcerer Parent Class
Top