I'm hoping to find someone else's house rules on something. I'm not a big fan of the core rules for specialization. I like the idea of specialist wizards, but I don't like the rule that requires giving up spells of other schools.
Also, although some other systems exist (spell points, etc.) for creating what would be, in effect, a specialist, I'm hoping that someone out there also likes the idea of specialist wizards and didn't like the way they were presented in the core rules, and created something already.
Anyone?
Barring that, anyone have any suggestions for how to create balanced specialist wizards without prohibiting them from using spells of other schools? I've thought of a few things, but I haven't play-tested any.
1) Require a Spellcraft check to cast spells from any other school but their speciality.
2) Limit their spells per day in certain schools, but not prohibit their use.
3) Make specialists into prestige classes.
Dave
Also, although some other systems exist (spell points, etc.) for creating what would be, in effect, a specialist, I'm hoping that someone out there also likes the idea of specialist wizards and didn't like the way they were presented in the core rules, and created something already.
Anyone?
Barring that, anyone have any suggestions for how to create balanced specialist wizards without prohibiting them from using spells of other schools? I've thought of a few things, but I haven't play-tested any.
1) Require a Spellcraft check to cast spells from any other school but their speciality.
2) Limit their spells per day in certain schools, but not prohibit their use.
3) Make specialists into prestige classes.
Dave