Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
ShortQuests -- Pocket Sized Adventures! An all-new collection of digest-sized D&D adventures designed for 1-2 game sessions.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Wizard specialization incentives
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Roman" data-source="post: 2104106" data-attributes="member: 1845"><p>Discounting roleplaying reasons and flavour reasons (these are of course very important, but not pertinent to what I am asking about) why (mechanically speaking) would a player want his wizard to specialize? The costs seem to FAR outweigh the benefits at all but the lowest levels.</p><p></p><p>Costs: </p><p>Lose access to 2 schools of spells and the inability to use magic items duplicating effects of spells from these schools. That means the loss of access to 25%! of the spell selection and directly detracts from the wizard's main strength - versatility. </p><p></p><p>Benefits: </p><p>+2 bonus to spellcraft checks to learn spells of the chosen school. </p><p>+1 spell of the chosen schools specialty per spell level. </p><p></p><p></p><p>Really, it seems to me that the costs are much worse than the benefits and there is basically no mechanical incentive to specialize (even though I think specialized wizards are more interesting from a flavour and roleplaying point of view than generalists). How could this be rectified? </p><p></p><p>Perhaps something along the lines of: </p><p></p><p>Extra Benefits: </p><p>+1 bonus to save DC of spells of the chosen school cast by the specialist wizard </p><p>+1 bonus to saving throws against spells of the chosen school </p><p>Cast 0th level spells of the chosen school at will </p><p>Every 3 levels choose a spell the specialist can cast from the chosen school. The spell will become an innate spell-like ability usable 1/day. Spells requiring material components worth more than 1gp and/or any XP components cannot be chosen for this purpose. Selecting the same spell multiple times grants 1 additional use per day for each time the spell is selected. </p><p></p><p>Frankly, I am not sure even the above would be enough - the loss of access to 25% of all spells is simply such a huge blow to versatility.</p></blockquote><p></p>
[QUOTE="Roman, post: 2104106, member: 1845"] Discounting roleplaying reasons and flavour reasons (these are of course very important, but not pertinent to what I am asking about) why (mechanically speaking) would a player want his wizard to specialize? The costs seem to FAR outweigh the benefits at all but the lowest levels. Costs: Lose access to 2 schools of spells and the inability to use magic items duplicating effects of spells from these schools. That means the loss of access to 25%! of the spell selection and directly detracts from the wizard's main strength - versatility. Benefits: +2 bonus to spellcraft checks to learn spells of the chosen school. +1 spell of the chosen schools specialty per spell level. Really, it seems to me that the costs are much worse than the benefits and there is basically no mechanical incentive to specialize (even though I think specialized wizards are more interesting from a flavour and roleplaying point of view than generalists). How could this be rectified? Perhaps something along the lines of: Extra Benefits: +1 bonus to save DC of spells of the chosen school cast by the specialist wizard +1 bonus to saving throws against spells of the chosen school Cast 0th level spells of the chosen school at will Every 3 levels choose a spell the specialist can cast from the chosen school. The spell will become an innate spell-like ability usable 1/day. Spells requiring material components worth more than 1gp and/or any XP components cannot be chosen for this purpose. Selecting the same spell multiple times grants 1 additional use per day for each time the spell is selected. Frankly, I am not sure even the above would be enough - the loss of access to 25% of all spells is simply such a huge blow to versatility. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Wizard specialization incentives
Top