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Wizard Spell Progression Per Level in The New System...
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<blockquote data-quote="grimslade" data-source="post: 3738030" data-attributes="member: 6061"><p>So you're seeing spells like 3.x psionics. One spell modified by points/spell levels to add damage dice, DC or effect. I like that. It makes spellcasters much more flexible and possibly flavorful. </p><p>The use of 25th level spells though makes me think that there will be no point-like or level splitting system. I think we might get more of a progression as spell level moves up. Take teleport. At low spell levels it acts like a limited Dimension Door for the caster, with greater levels a spell caster can add passengers or lengthen the distance traveled. It might work like Animal companions do Level -3 for the added effect. Up to 30th level when you are moving real estate through the planes.</p><p>I think spellcasters will only have their character level spell slots. Maybe 3 or 4. Wizards might have more than Sorcerors. The number of Vancian spells to choose from will be small though. The 'game-breaker' magic scry, teleport, most good divinations will be per day spells. Old Save or Die spells will probably be Vancian as well. Fireball, buff spells and minor utility spells will be the per encounter maneuvers. Will these be considered spells? or will a spellcraft roll resolve them like Use the Force in SWSE?</p></blockquote><p></p>
[QUOTE="grimslade, post: 3738030, member: 6061"] So you're seeing spells like 3.x psionics. One spell modified by points/spell levels to add damage dice, DC or effect. I like that. It makes spellcasters much more flexible and possibly flavorful. The use of 25th level spells though makes me think that there will be no point-like or level splitting system. I think we might get more of a progression as spell level moves up. Take teleport. At low spell levels it acts like a limited Dimension Door for the caster, with greater levels a spell caster can add passengers or lengthen the distance traveled. It might work like Animal companions do Level -3 for the added effect. Up to 30th level when you are moving real estate through the planes. I think spellcasters will only have their character level spell slots. Maybe 3 or 4. Wizards might have more than Sorcerors. The number of Vancian spells to choose from will be small though. The 'game-breaker' magic scry, teleport, most good divinations will be per day spells. Old Save or Die spells will probably be Vancian as well. Fireball, buff spells and minor utility spells will be the per encounter maneuvers. Will these be considered spells? or will a spellcraft roll resolve them like Use the Force in SWSE? [/QUOTE]
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