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Wizard Spell Selection
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<blockquote data-quote="Ackbladder" data-source="post: 6672015" data-attributes="member: 6761974"><p>I haven't seen anyone else mention this yet (likely because it's common wisdom), but I like to have some variety in the Saves which my spells target. For instance, Web is Dexterity (IIRC) and Blindness is Constitution - so that gives you some options on what to target. Bunch of nimble looking rogues? Maybe Blindness on the leader is best. A guy in robes behind some thugs? Web it is. Add Hold Person or Hypnotic Pattern to target Wisdom and you should be able to find the weak spot on most opponents (albeit limited by the wildly differing effects - for instance, a Wizard or Archer is not going to be inconvenienced by a Levitate spell like a melee opponent would be).</p><p></p><p>Another factor is the makeup of the rest of your group. Have a 1/2 orc barbarian? Perhaps Hold Person for super-painful auto-crits. The ever popular halfling rogue? May be worth burning a slot on Darkvision (not much fun, but the rogue will love it).</p><p></p><p>As it is, I like Web and Blindness/Deafness. I might be tempted to take Misty Step in place of Blindness for one level, but I hate not having a method of escaping trouble. Misty Step is also nice in that you can Step and still blast with Fire Bolt.</p></blockquote><p></p>
[QUOTE="Ackbladder, post: 6672015, member: 6761974"] I haven't seen anyone else mention this yet (likely because it's common wisdom), but I like to have some variety in the Saves which my spells target. For instance, Web is Dexterity (IIRC) and Blindness is Constitution - so that gives you some options on what to target. Bunch of nimble looking rogues? Maybe Blindness on the leader is best. A guy in robes behind some thugs? Web it is. Add Hold Person or Hypnotic Pattern to target Wisdom and you should be able to find the weak spot on most opponents (albeit limited by the wildly differing effects - for instance, a Wizard or Archer is not going to be inconvenienced by a Levitate spell like a melee opponent would be). Another factor is the makeup of the rest of your group. Have a 1/2 orc barbarian? Perhaps Hold Person for super-painful auto-crits. The ever popular halfling rogue? May be worth burning a slot on Darkvision (not much fun, but the rogue will love it). As it is, I like Web and Blindness/Deafness. I might be tempted to take Misty Step in place of Blindness for one level, but I hate not having a method of escaping trouble. Misty Step is also nice in that you can Step and still blast with Fire Bolt. [/QUOTE]
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