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<blockquote data-quote="Li Shenron" data-source="post: 6672169" data-attributes="member: 1465"><p>It really depends on the game and my mood... whether it's supposed to be a long campaign, or a game that has few hopes of lasting more than a few adventuring days. I have used all these approaches:</p><p></p><p><strong>Narratively</strong>: spells that fit with a certain character concept or image. This is what I always do when designing an <strong>NPC</strong> as a DM, but I admit that it's hard not to switch to next 'mode' when it's your own <strong>PC</strong>, and you have to also consider how well the spells will work for you, and how your whole known spells list works as a whole.</p><p></p><p><strong>Functionally</strong>: i.e. what you have been doing... lots of stuff to keep in mind:</p><p>- strategy > taking into considerations how each spell opens up new strategic areas (and by contrast, avoid spells that overlap with what you can already do)</p><p>- tactics > diversifying spells to avoid weaknesses (e.g. have spells that target different saving throws)</p><p>- efficiency > how your stats might make some spells more effective than others</p><p></p><p><strong>Randomly</strong>: yes, I have done this too, and it's a lot of fun, but only if you are willing to take the challenge <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> See for example my PC in a recent PbP at the link below, she was totally rolled randomly: </p><p></p><p><a href="http://www.enworld.org/forum/showthread.php?358097-Tyranny-of-Dragons/page6&p=6372100&viewfull=1#post6372100" target="_blank">http://www.enworld.org/forum/showthread.php?358097-Tyranny-of-Dragons/page6&p=6372100&viewfull=1#post6372100</a></p></blockquote><p></p>
[QUOTE="Li Shenron, post: 6672169, member: 1465"] It really depends on the game and my mood... whether it's supposed to be a long campaign, or a game that has few hopes of lasting more than a few adventuring days. I have used all these approaches: [B]Narratively[/B]: spells that fit with a certain character concept or image. This is what I always do when designing an [B]NPC[/B] as a DM, but I admit that it's hard not to switch to next 'mode' when it's your own [B]PC[/B], and you have to also consider how well the spells will work for you, and how your whole known spells list works as a whole. [B]Functionally[/B]: i.e. what you have been doing... lots of stuff to keep in mind: - strategy > taking into considerations how each spell opens up new strategic areas (and by contrast, avoid spells that overlap with what you can already do) - tactics > diversifying spells to avoid weaknesses (e.g. have spells that target different saving throws) - efficiency > how your stats might make some spells more effective than others [B]Randomly[/B]: yes, I have done this too, and it's a lot of fun, but only if you are willing to take the challenge :) See for example my PC in a recent PbP at the link below, she was totally rolled randomly: [url]http://www.enworld.org/forum/showthread.php?358097-Tyranny-of-Dragons/page6&p=6372100&viewfull=1#post6372100[/url] [/QUOTE]
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