Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Wizard Spell Update
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="AtomicPope" data-source="post: 4360211" data-attributes="member: 64790"><p>The purpose of this thread is to stringently define a Wizard's Role as a Controller. This thread is not a haven for those who see all Wizard spells are balanced and equal with all other powers and wish to air their disagreements. As a DM I'm curious to see everyone's ideas on how they will give Wizard's a slight boost while attempting to maintain game balance. I'd also like some feedback with suitable examples and suggestions as support.</p><p> </p><p>My own ideas for house rules are pretty straight forward:</p><p>1) All Close spells will only Target Enemies. This allows Wizards to "effectively" do more damage to enemies by ignoring the concern for friendly models.</p><p>2) All Area of Effect damage-only Encounter Spells will cause Ongoing damage equal to 5pts per tier. I'm leery about increasing damage so I might decrease the total number of D6's by one. The purpose of Ongoing damage is to allow Spell Focus and other such abilities to come into play more often.</p><p>3) Area of Effect damage-only Daily Spells will cause Ongoing damage equal to 5pts per tier + Intelligence Modifier. This will effect spells such as Acid Wave (minor boost), Fireball, and Meteor Swarm. Fireball becomes obsolete too quickly because it is exactly the same as Combust yet is a Daily power instead of an Encounter Power. This minor edition gives the lower level Daily a slight boost over the Encounter power.</p><p> </p><p> </p><p>An example would be Level One Burning Hands. Changes to the spell would be as follows:</p><p>Target: Enemies within Area</p><p>Hit: 1D6 + Intelligence Modifier + 5 Ongoing damage</p><p> </p><p>The decrease in damage is to compensate for the Ongoing damage for balance sake. Over time a Wizard will normally do a bit more damage (except against Hobgoblins but they're the exception, not the rule). The change in target obviously allows Wizards to spend their time controlling enemies that are swarming the party.</p></blockquote><p></p>
[QUOTE="AtomicPope, post: 4360211, member: 64790"] The purpose of this thread is to stringently define a Wizard's Role as a Controller. This thread is not a haven for those who see all Wizard spells are balanced and equal with all other powers and wish to air their disagreements. As a DM I'm curious to see everyone's ideas on how they will give Wizard's a slight boost while attempting to maintain game balance. I'd also like some feedback with suitable examples and suggestions as support. My own ideas for house rules are pretty straight forward: 1) All Close spells will only Target Enemies. This allows Wizards to "effectively" do more damage to enemies by ignoring the concern for friendly models. 2) All Area of Effect damage-only Encounter Spells will cause Ongoing damage equal to 5pts per tier. I'm leery about increasing damage so I might decrease the total number of D6's by one. The purpose of Ongoing damage is to allow Spell Focus and other such abilities to come into play more often. 3) Area of Effect damage-only Daily Spells will cause Ongoing damage equal to 5pts per tier + Intelligence Modifier. This will effect spells such as Acid Wave (minor boost), Fireball, and Meteor Swarm. Fireball becomes obsolete too quickly because it is exactly the same as Combust yet is a Daily power instead of an Encounter Power. This minor edition gives the lower level Daily a slight boost over the Encounter power. An example would be Level One Burning Hands. Changes to the spell would be as follows: Target: Enemies within Area Hit: 1D6 + Intelligence Modifier + 5 Ongoing damage The decrease in damage is to compensate for the Ongoing damage for balance sake. Over time a Wizard will normally do a bit more damage (except against Hobgoblins but they're the exception, not the rule). The change in target obviously allows Wizards to spend their time controlling enemies that are swarming the party. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Wizard Spell Update
Top