Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Wizard spellbook blues
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Storme" data-source="post: 3893593" data-attributes="member: 56172"><p><strong>Solution: Be A Wizard of Finance!</strong></p><p></p><p>Well, I don't know much about the scenario you're running but I can give you some long term ideas.</p><p></p><p>It is true that the House Rule truly stinks. But, one of the DM's job that people tend to forget is, that he's responsible to make the game as fun for the players as he can (and I believe it's part of the players responsiblity to make sure the DM has fun). In truth, many (sometimes inexperienced) DM's make decisions on things without considering how it will effect the game. If he can see the results are not what he intended, he might have a change of heart.</p><p></p><p>SO....show him!!!</p><p></p><p>Show up for the game one week and inform the DM that your character is going to take time off to scribe these two spells into your spell book. Then, hand him your character sheet, stand up, leave the table and sit in a chair in the background while reading a magazine. Then look up and ask him, "Is it okay for me to stay here and watch, or do you want me to leave until next week when my character is finished?"</p><p></p><p>Your DM will NOT like that. And unless he's a rather strange person, he will likely change the house rule in order to allow all his players to participate without penalty.</p><p></p><p>Money....</p><p></p><p>I'm in a group where the party has not earned a SINGLE COPPER PIECE in 2 levels. No treasure, no money. I'm perfectly serious. NOTHING....wait! We each got 80g a piece once last month raiding a bandit camp. Hehe. Its a "travel around the lands and try and figure out where the badguy Sorcerer went off too," game that has been pretty fun if not materially rewarding.</p><p></p><p>SO...</p><p></p><p>I changed characters and took Leadership and asked the DM if I could generate the 10 level 1 followers I had coming. Not wanting to take the time to roll up 10 characters, he said, "Sure." So, I created 10 level 1's with Profession and Crafting skills (using the NPC Generator at <a href="http://www.aarg.net/~minam/npc2.cgi" target="_blank">http://www.aarg.net/~minam/npc2.cgi</a> so it took me 5 minutes and a print out). Order your followers to Grind with their Skills. These skills allow them to make half their skill check per week in gold. And if your DM lets you take 10 instead of having to roll for each of them, that's about 10 or so gold per week per follower for a total of 150g per week. (If you save up and buy each of them masterwork tools (or just have them make...hehe), you can increase your income by 1 gold per week per follower). And if you make some of them Bards, (I have three) they can potentially make more than that. If you roll well, these fellas can bring in over 20 gold a week.</p><p></p><p>Okay...don't like those numbers? Go ahead and make a bunch of Crafting (composer, painter, wordsmith, playwrites). Have these puppies pump out Portraits, Epics, Plays and Compositions using the crafting rules. These crafting skills are unique in that they cost only 2 gold per week in materials instead of the normal 1/4th value to make, so you can make a wide variety of money, even if your DM lets you take 10. My "art crafters" pump out about 28 gold a week a piece.</p><p></p><p>This works out great for my character since we are a very "Globe Trotting" group and are travelling for weeks at a time (we just sailed to another city...took 4 months travel time).</p><p></p><p>I pay my followers 3g per week each (making them the richest NPC's in town next to the mayor, and I am assured to be rated "generous") so they love me...and I rake in 375g per week after paying them with 15 level 1 followers. I'll have 13,500 gold waiting for me by the time I get back assuming we are in the new country a month, and that's not including 270 days worth of 3 bardic performances per day!</p><p></p><p>I'll have more than enough to build the Timber Mill outside town my DM and I priced up in the Stonghold Builder's Guide. The money I make now will be paltry by comparison then. Hey...I'm a Commercial Loan Officer in real life! (My level 13 cleric makes 1304g per week with her 163 followers. Not really much else to use them for...hehe).</p><p></p><p>Of course, the DM will have to approve all of this (my DM said yes after seeing our group was down to a few gold a piece just paying for rooms at Inns and renewing supplies after a while). Using the rules, there's no reason why he wouldn't unless he simply wants to keep your Wizard down. If you think he might be leary, just stick with using Professions (and not the Crafting artists). There's simply no reason other than "CUZ I SAID SO!" to stop you from doing it. 100 to 150g per week (depending on your Leadership) should handle your scribing habit (maybe even help you to buy scrolls to scribe), though I'm not sure that helps if your character doesn't have the time or means to swing back into town every once and a while, and being able to take the time to do the scribing. </p><p></p><p>Again, I remind you to try the "I'm Scribing for the next week," and take yourself out of the game until your DM wakes up and figures out that you're having to miss all the cool stuff he has prepared because of his silly rule.</p><p></p><p>In closing, a question: Doesn't casting Read Magic on a scroll or spell prevent you from needing to study it for 8 hours before scribing it?</p></blockquote><p></p>
[QUOTE="Storme, post: 3893593, member: 56172"] [b]Solution: Be A Wizard of Finance![/b] Well, I don't know much about the scenario you're running but I can give you some long term ideas. It is true that the House Rule truly stinks. But, one of the DM's job that people tend to forget is, that he's responsible to make the game as fun for the players as he can (and I believe it's part of the players responsiblity to make sure the DM has fun). In truth, many (sometimes inexperienced) DM's make decisions on things without considering how it will effect the game. If he can see the results are not what he intended, he might have a change of heart. SO....show him!!! Show up for the game one week and inform the DM that your character is going to take time off to scribe these two spells into your spell book. Then, hand him your character sheet, stand up, leave the table and sit in a chair in the background while reading a magazine. Then look up and ask him, "Is it okay for me to stay here and watch, or do you want me to leave until next week when my character is finished?" Your DM will NOT like that. And unless he's a rather strange person, he will likely change the house rule in order to allow all his players to participate without penalty. Money.... I'm in a group where the party has not earned a SINGLE COPPER PIECE in 2 levels. No treasure, no money. I'm perfectly serious. NOTHING....wait! We each got 80g a piece once last month raiding a bandit camp. Hehe. Its a "travel around the lands and try and figure out where the badguy Sorcerer went off too," game that has been pretty fun if not materially rewarding. SO... I changed characters and took Leadership and asked the DM if I could generate the 10 level 1 followers I had coming. Not wanting to take the time to roll up 10 characters, he said, "Sure." So, I created 10 level 1's with Profession and Crafting skills (using the NPC Generator at [url]http://www.aarg.net/~minam/npc2.cgi[/url] so it took me 5 minutes and a print out). Order your followers to Grind with their Skills. These skills allow them to make half their skill check per week in gold. And if your DM lets you take 10 instead of having to roll for each of them, that's about 10 or so gold per week per follower for a total of 150g per week. (If you save up and buy each of them masterwork tools (or just have them make...hehe), you can increase your income by 1 gold per week per follower). And if you make some of them Bards, (I have three) they can potentially make more than that. If you roll well, these fellas can bring in over 20 gold a week. Okay...don't like those numbers? Go ahead and make a bunch of Crafting (composer, painter, wordsmith, playwrites). Have these puppies pump out Portraits, Epics, Plays and Compositions using the crafting rules. These crafting skills are unique in that they cost only 2 gold per week in materials instead of the normal 1/4th value to make, so you can make a wide variety of money, even if your DM lets you take 10. My "art crafters" pump out about 28 gold a week a piece. This works out great for my character since we are a very "Globe Trotting" group and are travelling for weeks at a time (we just sailed to another city...took 4 months travel time). I pay my followers 3g per week each (making them the richest NPC's in town next to the mayor, and I am assured to be rated "generous") so they love me...and I rake in 375g per week after paying them with 15 level 1 followers. I'll have 13,500 gold waiting for me by the time I get back assuming we are in the new country a month, and that's not including 270 days worth of 3 bardic performances per day! I'll have more than enough to build the Timber Mill outside town my DM and I priced up in the Stonghold Builder's Guide. The money I make now will be paltry by comparison then. Hey...I'm a Commercial Loan Officer in real life! (My level 13 cleric makes 1304g per week with her 163 followers. Not really much else to use them for...hehe). Of course, the DM will have to approve all of this (my DM said yes after seeing our group was down to a few gold a piece just paying for rooms at Inns and renewing supplies after a while). Using the rules, there's no reason why he wouldn't unless he simply wants to keep your Wizard down. If you think he might be leary, just stick with using Professions (and not the Crafting artists). There's simply no reason other than "CUZ I SAID SO!" to stop you from doing it. 100 to 150g per week (depending on your Leadership) should handle your scribing habit (maybe even help you to buy scrolls to scribe), though I'm not sure that helps if your character doesn't have the time or means to swing back into town every once and a while, and being able to take the time to do the scribing. Again, I remind you to try the "I'm Scribing for the next week," and take yourself out of the game until your DM wakes up and figures out that you're having to miss all the cool stuff he has prepared because of his silly rule. In closing, a question: Doesn't casting Read Magic on a scroll or spell prevent you from needing to study it for 8 hours before scribing it? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Wizard spellbook blues
Top