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Wizard spellbook blues
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<blockquote data-quote="nittanytbone" data-source="post: 3894482" data-attributes="member: 35709"><p>First, this is not a new issue. As I am sure you remember from 1E, wizards required inordinate amounts of downtime from the start. They wanted downtime to learn new spells, they wanted downtime to make scrolls (every wizard could at level 7+), and they wanted it to prepare spells (it took hours of sleep PLUS 15 minutes per spell level -- your mid to high level casters literally can spend DAYS memorizing their load outs!). To complicate issues, in 1E, everyone got charged living expenses (100 GP/level/month) which tended to make the non-casters awfully antsy about taking weeks of time off.</p><p></p><p><u>Another Class</u></p><p></p><p>Wizards have always flourished in campaigns with lots of downtime. The current edition is no difference. If you know that your DM likes to run such a game, the best solution is simply to <strong>play another class</strong>. For example, an illusionist trickster can be easily rebuilt with a Beguiler. A fighter/mage can easily be redone as a Duskblade. A diviner might be a Cloistered Cleric with appropriate domain selection. A flashy blaster would make a fine sorcerer. When converting old characters (such as your Thurbane), just because they were a "wizard" in a previous edition doesn't mean that they should necessarily be called the same thing in the new version.</p><p></p><p><u>Ringer</u></p><p></p><p>Another solution is to obtain a ringer that you can play while Thurbane is holed up in his tower scribing scrolls and such. Take the leadership feat so you can adventure via your cohort or at lower levels hire a man-at-arms -- a second level warrior is decently tough and pretty inexpensive, and can be competent if decently equipped.</p><p></p><p><u>Get More Downtime</u></p><p></p><p>Try and set the party up with some downtime occasionally. A long ocean voyage provides plenty of time to learn spells. Encourage your group's divine caster to take a crafting feat so that the two of you can advocate for the occasional day off. Use your freebie spells to learn things you want to know, and then volunteer to learn buffs for your party members later: "Oh, sure, Mr. Rogue -- I'd be happy to learn Darkvision and cast it on you occasionally, but I'll need a few days of downtime." Always have a new scroll spell on hand so that if you unexpectedly come into a day off -- maybe a storm blows through and everyone is stuck in the tavern all day -- you can use it productively.</p></blockquote><p></p>
[QUOTE="nittanytbone, post: 3894482, member: 35709"] First, this is not a new issue. As I am sure you remember from 1E, wizards required inordinate amounts of downtime from the start. They wanted downtime to learn new spells, they wanted downtime to make scrolls (every wizard could at level 7+), and they wanted it to prepare spells (it took hours of sleep PLUS 15 minutes per spell level -- your mid to high level casters literally can spend DAYS memorizing their load outs!). To complicate issues, in 1E, everyone got charged living expenses (100 GP/level/month) which tended to make the non-casters awfully antsy about taking weeks of time off. [U]Another Class[/U] Wizards have always flourished in campaigns with lots of downtime. The current edition is no difference. If you know that your DM likes to run such a game, the best solution is simply to [B]play another class[/B]. For example, an illusionist trickster can be easily rebuilt with a Beguiler. A fighter/mage can easily be redone as a Duskblade. A diviner might be a Cloistered Cleric with appropriate domain selection. A flashy blaster would make a fine sorcerer. When converting old characters (such as your Thurbane), just because they were a "wizard" in a previous edition doesn't mean that they should necessarily be called the same thing in the new version. [U]Ringer[/U] Another solution is to obtain a ringer that you can play while Thurbane is holed up in his tower scribing scrolls and such. Take the leadership feat so you can adventure via your cohort or at lower levels hire a man-at-arms -- a second level warrior is decently tough and pretty inexpensive, and can be competent if decently equipped. [U]Get More Downtime[/U] Try and set the party up with some downtime occasionally. A long ocean voyage provides plenty of time to learn spells. Encourage your group's divine caster to take a crafting feat so that the two of you can advocate for the occasional day off. Use your freebie spells to learn things you want to know, and then volunteer to learn buffs for your party members later: "Oh, sure, Mr. Rogue -- I'd be happy to learn Darkvision and cast it on you occasionally, but I'll need a few days of downtime." Always have a new scroll spell on hand so that if you unexpectedly come into a day off -- maybe a storm blows through and everyone is stuck in the tavern all day -- you can use it productively. [/QUOTE]
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