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Wizard spellbook blues
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<blockquote data-quote="ElectricDragon" data-source="post: 3899897" data-attributes="member: 10778"><p>Yeah, sure. Scrolls copied from someone else's spellbook represent an increase in the value of the spellbook thus an increase in character wealth and a decrease in "cash on hand or other trade value" thus a decrease in character wealth; giving an overall increase.</p><p></p><p>If the fighter has "Keen" and "Great Cleave" added to his weapon; does his character wealth decrease by the amount he paid (which may include non-monetary value) or increase by the new amount by which the weapon's Market Price increases? Or does his wealth not change? Or does it both decrease by the amount he paid and increase by the amount by which the weapon's Market Price increases?</p><p></p><p>Page 135 in the DMG under the heading, Character Wealth. The first sentence says "One of the ways in which you can maintain measurable control on PC power is by strictly monitoring their wealth, <strong>including magic items.</strong>"</p><p></p><p>The class: "Magic Items" includes the subclass "self-created magic items". Personally, I would add expensive non-magical items to this, too (spyglasses, masterwork weapons, catapults, boats, ships, castles, merchant guilds, inns, mounts, etc.) as another subclass of "Magic Items." All these are considered treasure on the treasure tables, including non-magical non-masterwork weapons and armors. Yet you say equipment does not count for wealth because it was bought or traded for.</p><p></p><p>The Craft skill is not neutered by costing "small" wealth and time and providing "big" wealth. Just like the Profession or Perform skill is not neutered by costing time and providing wealth.</p><p></p><p>Yes the tables are just guidelines; but should one character have enough wealth to enable his party of four characters be as wealthy as a party of five or six?</p><p></p><p>Players Handbook page 112, under the heading, Wealth Other than Coins: it says, "Most wealth is not in coins. It is livestock, grain, land, rights to collect taxes, or rights to resources (such as a mine or a forest). Gems and jewelry can also serve as portable wealth."</p><p></p><p>When you spend your wealth; if you get something back in return, that something back might increase your wealth. If that something back spends resources instead of or in addition to wealth (like time, or contacts, or benefits of belonging to an organization), the overall change to your wealth should almost always be an increase.</p><p></p><p>So wealth includes: coins, treasure, livestock, grain, land, rights to collect taxes, or rights to resources (such as a mine or a forest), gems, jewelry, and magic items. I would add buildings, ships, equipment, and stipends, but that is a house rule.</p><p></p><p>Ciao </p><p>Dave</p></blockquote><p></p>
[QUOTE="ElectricDragon, post: 3899897, member: 10778"] Yeah, sure. Scrolls copied from someone else's spellbook represent an increase in the value of the spellbook thus an increase in character wealth and a decrease in "cash on hand or other trade value" thus a decrease in character wealth; giving an overall increase. If the fighter has "Keen" and "Great Cleave" added to his weapon; does his character wealth decrease by the amount he paid (which may include non-monetary value) or increase by the new amount by which the weapon's Market Price increases? Or does his wealth not change? Or does it both decrease by the amount he paid and increase by the amount by which the weapon's Market Price increases? Page 135 in the DMG under the heading, Character Wealth. The first sentence says "One of the ways in which you can maintain measurable control on PC power is by strictly monitoring their wealth, [b]including magic items.[/b]" The class: "Magic Items" includes the subclass "self-created magic items". Personally, I would add expensive non-magical items to this, too (spyglasses, masterwork weapons, catapults, boats, ships, castles, merchant guilds, inns, mounts, etc.) as another subclass of "Magic Items." All these are considered treasure on the treasure tables, including non-magical non-masterwork weapons and armors. Yet you say equipment does not count for wealth because it was bought or traded for. The Craft skill is not neutered by costing "small" wealth and time and providing "big" wealth. Just like the Profession or Perform skill is not neutered by costing time and providing wealth. Yes the tables are just guidelines; but should one character have enough wealth to enable his party of four characters be as wealthy as a party of five or six? Players Handbook page 112, under the heading, Wealth Other than Coins: it says, "Most wealth is not in coins. It is livestock, grain, land, rights to collect taxes, or rights to resources (such as a mine or a forest). Gems and jewelry can also serve as portable wealth." When you spend your wealth; if you get something back in return, that something back might increase your wealth. If that something back spends resources instead of or in addition to wealth (like time, or contacts, or benefits of belonging to an organization), the overall change to your wealth should almost always be an increase. So wealth includes: coins, treasure, livestock, grain, land, rights to collect taxes, or rights to resources (such as a mine or a forest), gems, jewelry, and magic items. I would add buildings, ships, equipment, and stipends, but that is a house rule. Ciao Dave [/QUOTE]
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