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Wizard Spellcasting vs. Clerical Spellcasting...which is better?
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<blockquote data-quote="Numion" data-source="post: 1149073" data-attributes="member: 124"><p>But the wasted round is the surprise round, if that. That means one attack, <em>if</em> the cleric doesn't just cast Quickened Divine Favor and attack. Divine power is the only buffing spell I wasted time with in our campaign during combat. The cleric can also decide to open with a flame strike or something else the fighter couldn't do anyway.</p><p></p><p></p><p></p><p>Casting spells on the fighter? That's not wise, my friend. A cleric focused on combat should buff only himself. Of course the cleric won't be better than the fighter if he's not trying, and casts spells on others. My argument was that a cleric can function better in a fighters role than a fighter can. (Because of all the spells he casts on himself). </p><p></p><p>If you dilute that archetype with the general role cleric, it's just not going to work. Other players might not like it, but IMO thats a viable concept. Or should other players be angry at the fighters player because he didn't to choose to play a cleric, and can't thus buff them? Because that's the choice here: either I play a cleric that buffs mostly himself, or if you don't like it, a fighter. No buffs for you in either case <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p></p><p>Anti-magic zones? Well, that's a solution. It also solves the original "which is better, cleric or wizard casting" question <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f644.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":rolleyes:" title="Roll eyes :rolleyes:" data-smilie="11"data-shortname=":rolleyes:" /></p><p></p><p>Dispel Magic isn't a solution. I've noticed it to be a bit ineffective. If you mean that a cleric should be ready to dispel any harmful effects on the fighter .. uh, thats similar to the wounded soldier situation: kill a soldier and there's one less opponent; wound one, and you've tied up others to help him. Not very effective. </p><p></p><p>In similar way, I usually don't heal others with my cleric <em>during</em> combat. Healing 4d8+12 per round isn't very effective when my arrows could deal 100 points per round.</p></blockquote><p></p>
[QUOTE="Numion, post: 1149073, member: 124"] But the wasted round is the surprise round, if that. That means one attack, [i]if[/i] the cleric doesn't just cast Quickened Divine Favor and attack. Divine power is the only buffing spell I wasted time with in our campaign during combat. The cleric can also decide to open with a flame strike or something else the fighter couldn't do anyway. Casting spells on the fighter? That's not wise, my friend. A cleric focused on combat should buff only himself. Of course the cleric won't be better than the fighter if he's not trying, and casts spells on others. My argument was that a cleric can function better in a fighters role than a fighter can. (Because of all the spells he casts on himself). If you dilute that archetype with the general role cleric, it's just not going to work. Other players might not like it, but IMO thats a viable concept. Or should other players be angry at the fighters player because he didn't to choose to play a cleric, and can't thus buff them? Because that's the choice here: either I play a cleric that buffs mostly himself, or if you don't like it, a fighter. No buffs for you in either case ;) Anti-magic zones? Well, that's a solution. It also solves the original "which is better, cleric or wizard casting" question :rolleyes: Dispel Magic isn't a solution. I've noticed it to be a bit ineffective. If you mean that a cleric should be ready to dispel any harmful effects on the fighter .. uh, thats similar to the wounded soldier situation: kill a soldier and there's one less opponent; wound one, and you've tied up others to help him. Not very effective. In similar way, I usually don't heal others with my cleric [i]during[/i] combat. Healing 4d8+12 per round isn't very effective when my arrows could deal 100 points per round. [/QUOTE]
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Wizard Spellcasting vs. Clerical Spellcasting...which is better?
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