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Community
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Wizard Spellcasting vs. Clerical Spellcasting...which is better?
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<blockquote data-quote="Numion" data-source="post: 1149670" data-attributes="member: 124"><p>Of course at 9th level three at most. Important spells, those you listed. I'm not a nihilist enough to memorize Raise Dead every day, though. That would mean I expected someone of our group to die <em>every day</em>. </p><p></p><p>I sometimes memorize those spells. Mainly I like to play a religious fighter type. I chose cleric as a platform, to meet my own ends. I don't 'owe' the group any spells, anymore than the player who decided to play a straight fighter. </p><p> </p><p></p><p></p><p>With the massive amount of spells active I can take 1-2 dispels one the average without massive drop in damage dealing, assuming caster level similar to mine. If caster level > my level, greater dispel will be much more effective, but at that point I'm happy to suck up the dispels personally, instead of the high-level caster doing something actually harmful or deadly to our group. Remember, it isn't only the spells that count.</p><p></p><p>Beholder ray - huh. I'll gladly take a cleric against a beholder than the fighter. When the Beholder closes it's cone and uses its rays, I'll have my protections against them - <em>thankyouverymuch</em>. </p><p> </p><p></p><p></p><p>We had about 3-7 combats a day. Remember though that 5 fights of CR of party level should send <em>any</em> party packing. Of course I couldn't be at peak performance in all combats damagedealing-wise, but my protections ensured a steadier performance in the long run, and even better peak performance at times due to short term buffs. </p><p></p><p>About our playing style: we play published scenarios, which are pretty standard for D&D. On the average 5 encounters will send a group to resting, remember, because each will take about 20% of your resources. So if you expect more combats per day, your numbers are skewed, not mine. You also wrote that I said I could prepare for every combat, but I actually said that 50% is more accurate. Thats not too far-fetched - not every monster is just lurking in ambush, but some do whatever the hell monsters do when they're not lurking. </p><p></p><p></p><p></p><p></p><p>Can't clerics just worship an aspect of deity anymore?</p></blockquote><p></p>
[QUOTE="Numion, post: 1149670, member: 124"] Of course at 9th level three at most. Important spells, those you listed. I'm not a nihilist enough to memorize Raise Dead every day, though. That would mean I expected someone of our group to die [i]every day[/i]. I sometimes memorize those spells. Mainly I like to play a religious fighter type. I chose cleric as a platform, to meet my own ends. I don't 'owe' the group any spells, anymore than the player who decided to play a straight fighter. With the massive amount of spells active I can take 1-2 dispels one the average without massive drop in damage dealing, assuming caster level similar to mine. If caster level > my level, greater dispel will be much more effective, but at that point I'm happy to suck up the dispels personally, instead of the high-level caster doing something actually harmful or deadly to our group. Remember, it isn't only the spells that count. Beholder ray - huh. I'll gladly take a cleric against a beholder than the fighter. When the Beholder closes it's cone and uses its rays, I'll have my protections against them - [i]thankyouverymuch[/i]. We had about 3-7 combats a day. Remember though that 5 fights of CR of party level should send [i]any[/i] party packing. Of course I couldn't be at peak performance in all combats damagedealing-wise, but my protections ensured a steadier performance in the long run, and even better peak performance at times due to short term buffs. About our playing style: we play published scenarios, which are pretty standard for D&D. On the average 5 encounters will send a group to resting, remember, because each will take about 20% of your resources. So if you expect more combats per day, your numbers are skewed, not mine. You also wrote that I said I could prepare for every combat, but I actually said that 50% is more accurate. Thats not too far-fetched - not every monster is just lurking in ambush, but some do whatever the hell monsters do when they're not lurking. Can't clerics just worship an aspect of deity anymore? [/QUOTE]
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Wizard Spellcasting vs. Clerical Spellcasting...which is better?
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