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Wizard Spells 10-16 Two Page Spread
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<blockquote data-quote="TwinBahamut" data-source="post: 4085781" data-attributes="member: 32536"><p>I <em>really</em> like the idea that flying mounts are better for combat flight than simple spells, at least for many characters. In previous editions, flying mounts were essentially pointless, even though they are one of the more interesting ways of having flying characters. If it takes a severe nerf of spell-based flight for that to be achieved, then I am very happy to see the Fly spell nerfed.</p><p></p><p>Having a flying mount is (or at least should be) a significant investment of a character concept. While a Wizard will probably never be remembered or identified as being "the guy who uses the fly spell", it is very easy to imagine a fighter being known as "the Griffin Knight" because he rides a griffin into battle. I think it is a good thing to reward the kinds if things that lead to that kind of unique character identity.</p><p></p><p>Besides, in pretty much every one of my favorite videogames I use as D&D inspiration (Fire Emblem, Suikoden, etc), the only people who can fly are the people who either are born with wings, ride a winged creature, or have a character-defining specialization in transforming into a flying creature. Flight is a powerful, character defining ability that, in other games, is never handed out as lightly as it is in D&D.</p></blockquote><p></p>
[QUOTE="TwinBahamut, post: 4085781, member: 32536"] I [i]really[/i] like the idea that flying mounts are better for combat flight than simple spells, at least for many characters. In previous editions, flying mounts were essentially pointless, even though they are one of the more interesting ways of having flying characters. If it takes a severe nerf of spell-based flight for that to be achieved, then I am very happy to see the Fly spell nerfed. Having a flying mount is (or at least should be) a significant investment of a character concept. While a Wizard will probably never be remembered or identified as being "the guy who uses the fly spell", it is very easy to imagine a fighter being known as "the Griffin Knight" because he rides a griffin into battle. I think it is a good thing to reward the kinds if things that lead to that kind of unique character identity. Besides, in pretty much every one of my favorite videogames I use as D&D inspiration (Fire Emblem, Suikoden, etc), the only people who can fly are the people who either are born with wings, ride a winged creature, or have a character-defining specialization in transforming into a flying creature. Flight is a powerful, character defining ability that, in other games, is never handed out as lightly as it is in D&D. [/QUOTE]
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