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*Pathfinder & Starfinder
Wizard Spells 10-16 Two Page Spread
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<blockquote data-quote="Graf" data-source="post: 4093159" data-attributes="member: 3087"><p>So long as there's nobody on the other side...</p><p>Cause you can only teleport once, then you stuck <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>I think people are a bit confused about the "awesomeness" of one shot personal teleporting.</p><p>Eberron's had the mark of movement for a while. At first level it's personal teleport. People always take it.</p><p>It's a great, cool power.</p><p></p><p>It's not the bomb. It's not close to being the bomb.</p><p></p><p>It -does- allow them to move around or over one trap/obstical.</p><p>It -does- allow for some cool effects.</p><p></p><p>But you can't just leap around the battlefield. You -can- teleport into some room through an arrow slit. But you're stuck on the far side of that wall, in that part of the dungeon, until you get a 5 minute break.</p><p></p><p>That could really be pure suck.</p><p></p><p>So the player is taking a big risk, using a one shot power, to try to get advantage. If they've read the situation correctly they'll possibly enable the party to skip a trap, if they haven't they could really wind up very very dead.</p></blockquote><p></p>
[QUOTE="Graf, post: 4093159, member: 3087"] So long as there's nobody on the other side... Cause you can only teleport once, then you stuck ;) I think people are a bit confused about the "awesomeness" of one shot personal teleporting. Eberron's had the mark of movement for a while. At first level it's personal teleport. People always take it. It's a great, cool power. It's not the bomb. It's not close to being the bomb. It -does- allow them to move around or over one trap/obstical. It -does- allow for some cool effects. But you can't just leap around the battlefield. You -can- teleport into some room through an arrow slit. But you're stuck on the far side of that wall, in that part of the dungeon, until you get a 5 minute break. That could really be pure suck. So the player is taking a big risk, using a one shot power, to try to get advantage. If they've read the situation correctly they'll possibly enable the party to skip a trap, if they haven't they could really wind up very very dead. [/QUOTE]
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