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*Pathfinder & Starfinder
Wizard Spells 10-16 Two Page Spread
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<blockquote data-quote="The Little Raven" data-source="post: 4093260" data-attributes="member: 10095"><p>And I think you're too fixated on fireball, since that's the spell that constantly comes up during this argument, despite us having no idea what the 4e version actually does.</p><p></p><p>Magic Missile and Sonic Orb do exactly nothing when you miss. Since they are attacking Reflex, the reasonable assumption one would make is that when you fire off an MM or an SO and miss, then you've actually missed your target because your aim was off/he dodged out of the way.</p><p></p><p>Therefore, reasonably, one would assume that firing an MM or an SO at an MI'd wizard would make him harder to hit, since you've got to pick from 4 targets (real and 3 images)... but that's not the case. For some reason, the effect of those illusions duplicates plate armor's ability to deflect blows, rather than Reflex's ability to avoid them.</p></blockquote><p></p>
[QUOTE="The Little Raven, post: 4093260, member: 10095"] And I think you're too fixated on fireball, since that's the spell that constantly comes up during this argument, despite us having no idea what the 4e version actually does. Magic Missile and Sonic Orb do exactly nothing when you miss. Since they are attacking Reflex, the reasonable assumption one would make is that when you fire off an MM or an SO and miss, then you've actually missed your target because your aim was off/he dodged out of the way. Therefore, reasonably, one would assume that firing an MM or an SO at an MI'd wizard would make him harder to hit, since you've got to pick from 4 targets (real and 3 images)... but that's not the case. For some reason, the effect of those illusions duplicates plate armor's ability to deflect blows, rather than Reflex's ability to avoid them. [/QUOTE]
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Wizard Spells 10-16 Two Page Spread
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