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<blockquote data-quote="Guest 6801328" data-source="post: 7318275"><p>I think maybe the point I'm trying to explore is being completely missed. Sure, you can always make up story reasons why a particular NPC wizard won't let a player copy spells, but it doesn't solve the problem (which has honestly never occurred to me until this thread) that from an Econ 101 standpoint under the current rules the cost of simply buying new spells should be 25gp/level plus some kind of profit margin, because there's nothing intrinsic to spells that keeps them from being copied an unlimited number of times.</p><p></p><p>You can wave your hands and say, "Well, no Wizard is going to do that just to make a few extra gold pieces." But imagine what would happen if an NPC offered 25 gp/spell level to copy a player's spellbook. Wouldn't most players, especially most low-level players, jump at this chance? And if they would, so would NPCs. Which means logically all they would have to do is find some low level Wizards and make an offer. The DM is free to make up reasons why they wouldn't accept the offer, but it's pretty clear to the player that the DM just doesn't <em>want</em> them to get spells that easily.</p><p></p><p>All I'm saying is that some kind of mechanic that imposes risk/limits on spell copying would make the current difficulty of acquiring new spells more believable.</p></blockquote><p></p>
[QUOTE="Guest 6801328, post: 7318275"] I think maybe the point I'm trying to explore is being completely missed. Sure, you can always make up story reasons why a particular NPC wizard won't let a player copy spells, but it doesn't solve the problem (which has honestly never occurred to me until this thread) that from an Econ 101 standpoint under the current rules the cost of simply buying new spells should be 25gp/level plus some kind of profit margin, because there's nothing intrinsic to spells that keeps them from being copied an unlimited number of times. You can wave your hands and say, "Well, no Wizard is going to do that just to make a few extra gold pieces." But imagine what would happen if an NPC offered 25 gp/spell level to copy a player's spellbook. Wouldn't most players, especially most low-level players, jump at this chance? And if they would, so would NPCs. Which means logically all they would have to do is find some low level Wizards and make an offer. The DM is free to make up reasons why they wouldn't accept the offer, but it's pretty clear to the player that the DM just doesn't [I]want[/I] them to get spells that easily. All I'm saying is that some kind of mechanic that imposes risk/limits on spell copying would make the current difficulty of acquiring new spells more believable. [/QUOTE]
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