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<blockquote data-quote="Nagol" data-source="post: 7318335" data-attributes="member: 23935"><p>Thanks for the comparison, but I do understand the terms just fine. I'll use small words and directly respond to your points individually so no one gets lost.</p><p></p><p></p><p></p><p></p><p>Although whole book is composed of a bunch of 25 gp/level spells, the book is worth less to any prospective buyer because (a) some spells duplicate what they already know, (b) some spells are of no interest to a prospective buyer, and (c) the admittedly small chance of trap or trick buried in its pages.</p><p></p><p></p><p></p><p>In my experience, no. Players tend to be somewhat paranoid when it comes to losing their spellcasting capability. They are often willing to let another PC copy a few spells, but they don't want to give their spell book over to someone to use for much of the day in case <em>something</em> happens: attempted theft, willful destruction, accidental destruction, or something happens to the owner and he's forced to abandon the books from unexpected adventure rearing its head. What I have seen happen, is the PC will charge either a much higher fee for access or offer to write the spell out (with commensurate pay for time and materials) and let the purchaser copy from that. The PCs feel, quite rightly I think, that the loss of their spell book would substantially harm their PC. That second option is often the start of the creation of a backup spell book for the PC, in fact.</p><p></p><p></p><p></p><p>I'm happy for the PCs to gain spells. It's not like I can stop them: with 2 automatic spells per level, the RBDM trick of never including spells for the arcanist to learn thankfully is quashed. PCs will reasonably frequently find spell books and discover their worth on the open market is lower than the cost of creation AND buyers can be difficult to find BECAUSE spells are reasonably easy to locate for those with inclination and cash. But an unknown quantity won't be let near a spell book without a large incentive. Even a known associate will be restricted because there is always the chance of something going wrong. The personal cost of a disaster to too high.</p><p></p><p> </p><p>I don't disagree. I just don't discount the risks already in place in the game world. I have never seen a player specifically take the time to create multiple books for the express purpose of selling access to copies to prospective buyers and yes, buyers do approach the PCs occasionally to copy from their books. Typically, they are rebuffed because the PC has better things to do.</p></blockquote><p></p>
[QUOTE="Nagol, post: 7318335, member: 23935"] Thanks for the comparison, but I do understand the terms just fine. I'll use small words and directly respond to your points individually so no one gets lost. Although whole book is composed of a bunch of 25 gp/level spells, the book is worth less to any prospective buyer because (a) some spells duplicate what they already know, (b) some spells are of no interest to a prospective buyer, and (c) the admittedly small chance of trap or trick buried in its pages. In my experience, no. Players tend to be somewhat paranoid when it comes to losing their spellcasting capability. They are often willing to let another PC copy a few spells, but they don't want to give their spell book over to someone to use for much of the day in case [I]something[/I] happens: attempted theft, willful destruction, accidental destruction, or something happens to the owner and he's forced to abandon the books from unexpected adventure rearing its head. What I have seen happen, is the PC will charge either a much higher fee for access or offer to write the spell out (with commensurate pay for time and materials) and let the purchaser copy from that. The PCs feel, quite rightly I think, that the loss of their spell book would substantially harm their PC. That second option is often the start of the creation of a backup spell book for the PC, in fact. I'm happy for the PCs to gain spells. It's not like I can stop them: with 2 automatic spells per level, the RBDM trick of never including spells for the arcanist to learn thankfully is quashed. PCs will reasonably frequently find spell books and discover their worth on the open market is lower than the cost of creation AND buyers can be difficult to find BECAUSE spells are reasonably easy to locate for those with inclination and cash. But an unknown quantity won't be let near a spell book without a large incentive. Even a known associate will be restricted because there is always the chance of something going wrong. The personal cost of a disaster to too high. I don't disagree. I just don't discount the risks already in place in the game world. I have never seen a player specifically take the time to create multiple books for the express purpose of selling access to copies to prospective buyers and yes, buyers do approach the PCs occasionally to copy from their books. Typically, they are rebuffed because the PC has better things to do. [/QUOTE]
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