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<blockquote data-quote="naturaltwenty" data-source="post: 2795588" data-attributes="member: 5844"><p><strong>A small contribution</strong></p><p></p><p>A few years ago a utilized the following in one of my campaigns.</p><p></p><p>Academy Trained Wizards</p><p></p><p>The Academy Wizards are trained to harness the arcane energies that they wield and focus them through an item. These items are bound through a ritual during the wizards apprenticeship. While mainly martial in aspect (rods, staves, or cudgels) any item can be chosen during the ritual.</p><p></p><p>Game Mechanics</p><p>If a wizard does not have his focus when he casts a spell (0 level spells are excluded) must make a Concentration roll for a DC check of 15 + Spell Level. Failure indicates an arcane backlash that causes 1d4 non-lethal damage/spell level and places the wizard in a stunned condition for a number of rounds equal to the cast spell level attempted (creature drops everything held, can’t take actions, takes a –2 penalty to AC, and loses his Dexterity bonus to AC (if any)).</p><p></p><p>An Academy Wizard can focus his arcane energy for his offense and defense as well. The wizard can sacrifice memorized spells to imbue his focus with martial prowess that aids in </p><p></p><p>Each spell sacrificed for this purpose has the following effects:</p><p></p><p>Duration: 2 rounds/lvl</p><p></p><p>Lvl 1 Spell - adds 1d4 to the damage of the weapon and a +1 AC Focus bonus. If the item focus is non-martial then the wizards fists do an additional 1d4 lethal damage and he still receives the +1 AC Focus bonus.</p><p></p><p>Lvl 2 Spell - adds a +1 Focus bonus to this attack roll, 2d4 to the damage of the weapon and a +1 AC Focus Bonus.</p><p></p><p>That's as far as I got but you can see that a progression could continue and other effects could:</p><p></p><p>- result in a stunned result to the target</p><p>- knockback</p><p>- cleave-type attack</p><p></p><p>Later,</p><p></p><p>Greg Volz</p><p>Natural Twenty Gaming</p><p><a href="http://www.naturaltwenty.com" target="_blank">www.naturaltwenty.com</a></p></blockquote><p></p>
[QUOTE="naturaltwenty, post: 2795588, member: 5844"] [b]A small contribution[/b] A few years ago a utilized the following in one of my campaigns. Academy Trained Wizards The Academy Wizards are trained to harness the arcane energies that they wield and focus them through an item. These items are bound through a ritual during the wizards apprenticeship. While mainly martial in aspect (rods, staves, or cudgels) any item can be chosen during the ritual. Game Mechanics If a wizard does not have his focus when he casts a spell (0 level spells are excluded) must make a Concentration roll for a DC check of 15 + Spell Level. Failure indicates an arcane backlash that causes 1d4 non-lethal damage/spell level and places the wizard in a stunned condition for a number of rounds equal to the cast spell level attempted (creature drops everything held, can’t take actions, takes a –2 penalty to AC, and loses his Dexterity bonus to AC (if any)). An Academy Wizard can focus his arcane energy for his offense and defense as well. The wizard can sacrifice memorized spells to imbue his focus with martial prowess that aids in Each spell sacrificed for this purpose has the following effects: Duration: 2 rounds/lvl Lvl 1 Spell - adds 1d4 to the damage of the weapon and a +1 AC Focus bonus. If the item focus is non-martial then the wizards fists do an additional 1d4 lethal damage and he still receives the +1 AC Focus bonus. Lvl 2 Spell - adds a +1 Focus bonus to this attack roll, 2d4 to the damage of the weapon and a +1 AC Focus Bonus. That's as far as I got but you can see that a progression could continue and other effects could: - result in a stunned result to the target - knockback - cleave-type attack Later, Greg Volz Natural Twenty Gaming [url]www.naturaltwenty.com[/url] [/QUOTE]
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